"unit can't reach destination" played when no order given

"unit can't reach destination" played when no order given

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

"unit can't reach destination" played when no order given

Post by Caydr »

IMHO a unit shouldn't spam you with "can't reach destination" messages when they can't move to a destination that they've decided to go to by themselves.

For instance, spawn one really powerful unit, give it to the AI, then spawn 500 flashes on top of it (keep them on your own team). The boop-boop-boop-boops that sound after this will bust your speakers.

That's just in a testing environment and won't happen under ordinary circumstances obviously, but it lets you see the problem

It's confusing when you get these messages - even if only one or two - when you don't remember issuing any movement orders... for instance if a unit has decided to chase another unit but is no longer able to.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: "unit can't reach destination" played when no order given

Post by LordMatt »

Yeah, the SVN seems to be doing this even more than .75b2.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: "unit can't reach destination" played when no order given

Post by KDR_11k »

I think the message is useless anyway.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: "unit can't reach destination" played when no order given

Post by ginekolog »

yes plz make thick in settings:

Ignore "unit cant reach" messages and sounds.
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