lups manager sloooow & ba fusion bug

lups manager sloooow & ba fusion bug

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

lups manager sloooow & ba fusion bug

Post by TradeMark »

i just gave 100 corfus and then looked some empty ground, fps was about 75 and when i turned lups off it was 145

and when i look those 100 fusions fps is: lups off: 120, lups on:35

mod: ba591, map: small divide

someone needs to optimize it

gpu: geforce 8800gts
cpu: intel core 2 quad 6600Q


i also caught this:
Image
that special lua fusion effect isnt in the middle, map speed_ball_10x10, same mod
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: lups manager sloooow & ba fusion bug

Post by LordMatt »

If someone can fix this please let me know and I'll give you BA 6.0 to do it on. I know even less than Noize does about modmaking. ;)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: lups manager sloooow & ba fusion bug

Post by NOiZE »

Is it also misalligned on other maps? IIRC Speedball has adjusted unit models.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: lups manager sloooow & ba fusion bug

Post by LordMatt »

Seems fine on other maps actually.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: lups manager sloooow & ba fusion bug

Post by TradeMark »

seems like i cant reproduce this bug :?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: lups manager sloooow & ba fusion bug

Post by Saktoth »

Might be due to unit rotation ([ ]).

Lups is pretty new and ambitious, its still got errors and weirdness. Either way, if you dont like it turn it off- no harm.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: lups manager sloooow & ba fusion bug

Post by Neddie »

Coordinates for the LUPS effects are not affected by the rotation of the structure, if I recall, so that seems plausible.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: lups manager sloooow & ba fusion bug

Post by jK »

It is no bug.

The GetUnitDir() function doesn't work for many unittypes, and its known since I used it the first time, but it is the only way in 75b2 to go into unit-/piece-space. Also trepan directly add the missing functions to the api as he heard about the problem ( :-) ).
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: lups manager sloooow & ba fusion bug

Post by TradeMark »

yeah that rotation seems to do it

isnt it possible to just change the coordinates when you have rotated the buildings?
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