radar ranges not long enough

radar ranges not long enough

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

radar ranges not long enough

Post by TradeMark »

ive tried to change the sensors as good as possible...

Code: Select all

[Sensors]
{
	[Los]
	{
		LosMipLevel=3;
		AirLosMipLevel=3;
	}
}
thats my sensors.tdf, but still cant reach whole map from corner to opposite corner, which is 22x22 size map. ive tried to change those, but thats the best settings i could use to get as long range as possible.

could this be fixed somehow? Or can we have a feature which simply shows every possible unit on the radar?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You can use Lua to make a unit always visible, I wonder if it's possible to lua them to be always radar covered?
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

SetUnitLosStatus() would do the job, if
I commit it, or if somebody else codes it.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Wouldn't that get overriddden on the next update?
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Maybe if you coded it ... ;-)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I hate radar ;)
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