Should unit sprite images be transparent?

Should unit sprite images be transparent?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Should unit sprite images be transparent?

Post by TradeMark »

Image

Using Geforce 8800 GTS

Is it bug in spring, or feature in spring, or bug in gfx drivers?

At my Geforce 6600 those sprites didnt even work (some random noise only) :P
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Post by Auswaschbar »

Same happens for me:
Linux, GF 8500GT

Workaround: make "Unit detail" higher or "Unit icon distance" lower
It only happens when units have a certain distance depending on the "Unit detail" value
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

this really needs to be in feature request.

I agree the grey backgrounds are ass and fail.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

i just get radom noise, GF7300GT, XP SP2
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I don't see those but for me units turn grey when sprited.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Yeah, mine are just random noise on a grey background. Using an ATI Radeon 9200.

(don't laugh :()
User avatar
Agon
Posts: 527
Joined: 16 May 2007, 18:33

Post by Agon »

Same(Gray things) for me Linux ATI Xpress 200 (Don't laugh, too. I'm using a Laptop currently)
User avatar
DOT
Posts: 138
Joined: 26 Nov 2007, 15:39

Post by DOT »

never happend on me :o
using windows xp pro with ATI Radeon X600/X550 Series

maybe its a bug on your graphic card?
Post Reply

Return to “Help & Bugs”