there have been a few other posts about small fonts being unreadable especially on low resolutions, suggestions have generally been to increase the resolution, but this is unneccessary and will keep out people with slower computers/gpus. a better solution is to load the font once for each different size it will be used at because fonts are hinted to appear correctly for different sizes, but when you take a font hinted and rendered for a certain size and stretch/shrink it to display it as a different size it will appear not as it is intended and often very difficult to read.
i'd suggest have just 2 or 3 different sizes loaded, like fontSmall (metal/energy numbers) fontMedium (most text) fontLarge (loading text etc).
fonts should be loaded from freetype for each size
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- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Trepan made a concerted effort to help this issue after the last furore. You can see the screenshots of his lua fonts with text of varying fonts sizes and colours in 4 fonts spread across the screen.
0.76b1 should improve this issue a lot.
However in the mean time, modders and lua coders can help this by providing icon based buttons if the display resolution is detected as possibly causing problems with font size.
0.76b1 should improve this issue a lot.
However in the mean time, modders and lua coders can help this by providing icon based buttons if the display resolution is detected as possibly causing problems with font size.
