Decoy AI

Decoy AI

Here is where ideas can be collected for the skirmish AI in development

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PicassoCT
Journeywar Developer & Mapper
Posts: 10455
Joined: 24 Jan 2006, 21:12

Decoy AI

Post by PicassoCT »

Could we have a Decoy AI ?

One that is just driving around with the Units it gets on the Map, getting into sight of Mexes and so, creating the Ilusion of a Invasion going on ?

The Inspiration to that Idea came from WWII when a General let his small Tank-Army drive around the Block for a seeming "endless" Parade.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

If you want this for a campaign or gaia AI for a map then you can implement the whole thing in lua. I cant think of any other situation that would merit this, and a C++ implementation sint required or necessary.
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