got spring-crash twice today,
any idea what causes this?
heres infolog.txt:
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008e908e
DLL information:
0x00400000 spring
0x7c910000 ntdll
0x7c800000 kernel32
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x73e70000 dsound
0x77be0000 msvcrt
0x7e360000 USER32
0x77ef0000 GDI32
0x774b0000 ole32
0x76af0000 WINMM
0x77bd0000 VERSION
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x71a30000 WSOCK32
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x746a0000 MSCTF
0x69500000 nvoglnt
0x02d60000 avsda
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x73e40000 KsUser
0x59dd0000 DBGHELP
Stacktrace:
(0) D:\Programme\Spring\spring.exe [0x008E908E]
(1) D:\Programme\Spring\spring.exe [0x008ECD45]
(2) D:\Programme\Spring\spring.exe [0x008F090F]
(3) D:\Programme\Spring\spring.exe [0x008EA3EE]
(4) D:\Programme\Spring\spring.exe [0x008E2450]
(5) D:\Programme\Spring\spring.exe [0x008F3A55]
(6) D:\Programme\Spring\spring.exe [0x008E2870]
(7) D:\Programme\Spring\spring.exe [0x008EC999]
(8) D:\Programme\Spring\spring.exe [0x008E201A]
(9) D:\Programme\Spring\spring.exe [0x008E20BF]
(10) D:\Programme\Spring\spring.exe [0x008EC824]
(11) D:\Programme\Spring\spring.exe [0x008E0A69]
(12) D:\Programme\Spring\spring.exe [0x008E2450]
(13) D:\Programme\Spring\spring.exe [0x008F3A55]
(14) D:\Programme\Spring\spring.exe [0x008E2870]
(15) D:\Programme\Spring\spring.exe [0x008EC999]
(16) D:\Programme\Spring\spring.exe [0x008E201A]
(17) D:\Programme\Spring\spring.exe [0x008E20BF]
(18) D:\Programme\Spring\spring.exe [0x008EC824]
(19) D:\Programme\Spring\spring.exe [0x0052877B]
(20) D:\Programme\Spring\spring.exe [0x0052EA91]
(21) D:\Programme\Spring\spring.exe [0x00502F77]
(22) D:\Programme\Spring\spring.exe [0x005B8EA3]
(23) D:\Programme\Spring\spring.exe [0x005C82F2]
(24) D:\Programme\Spring\spring.exe [0x00819B06]
(25) D:\Programme\Spring\spring.exe [0x00821C68]
(26) D:\Programme\Spring\spring.exe [0x00822038]
(27) D:\Programme\Spring\spring.exe [0x00822269]
(28) D:\Programme\Spring\spring.exe [0x0090F147]
(29) D:\Programme\Spring\spring.exe [0x00401292]
(30) D:\Programme\Spring\spring.exe [0x004012DD]
(31) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
crash BA 5.71 DSDry
Moderator: Moderators
Code: Select all
(0) luaH_getstr(Table*, TString*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ltable.cpp:459
(1) lua_rawget(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:569
(2) luaL_getn(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lauxlib.cpp:326
(3) getn(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ltablib.cpp:73
(4) luaD_precall(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:321
(5) luaV_execute(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589
(6) luaD_call(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377
(7) f_call(lua_State*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807
(8) luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462
(9) lua_pcall(lua_State*, int, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:829
(10) luaB_pcall(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lbaselib.cpp:376
(11) luaD_precall(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:321
(12) luaV_execute(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589
(13) luaD_call(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377
(14) f_call(lua_State*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807
(15) luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:116
(16) luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462
(17) CLuaHandle::RunCallIn(LuaHashString const&, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.h:259
(18) CLuaHandle::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.cpp:637
(19) CLuaCallInHandler::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaCallInHandler.cpp:298
(20) CGame::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1836
(21) CGame::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1990
(22) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841
(23) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(24) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(25) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(26) ??
WeaponDefHandler.cpp:0
(27) ??
WeaponDefHandler.cpp:0
(28) ??
??:0(0) luaH_getstr(Table*, TString*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ltable.cpp:459
(1) lua_rawget(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:569
(2) luaL_getn(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lauxlib.cpp:326
(3) getn(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ltablib.cpp:73
(4) luaD_precall(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:321
(5) luaV_execute(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589
(6) luaD_call(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377
(7) f_call(lua_State*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807
(8) luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462
(9) lua_pcall(lua_State*, int, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:829
(10) luaB_pcall(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lbaselib.cpp:376
(11) luaD_precall(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:321
(12) luaV_execute(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589
(13) luaD_call(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377
(14) f_call(lua_State*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807
(15) luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:116
(16) luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462
(17) CLuaHandle::RunCallIn(LuaHashString const&, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.h:259
(18) CLuaHandle::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.cpp:637
(19) CLuaCallInHandler::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaCallInHandler.cpp:298
(20) CGame::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1836
(21) CGame::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1990
(22) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841
(23) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(24) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(25) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(26) ??
WeaponDefHandler.cpp:0
(27) ??
WeaponDefHandler.cpp:0
(28) ??
??:0
oh beaten :(
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ltable.cpp:459
(1) lua_rawget(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:569
(2) luaL_getn(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lauxlib.cpp:326
(3) getn(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ltablib.cpp:73
(4) luaD_precall(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:321
(5) luaV_execute(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589
(6) luaD_call(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377
(7) f_call(lua_State*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807
(8) luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462
(9) lua_pcall(lua_State*, int, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:829
(10) luaB_pcall(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lbaselib.cpp:376
(11) luaD_precall(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:321
(12) luaV_execute(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589
(13) luaD_call(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377
(14) f_call(lua_State*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807
(15) luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:116
(16) luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462
(17) CLuaHandle::RunCallIn(LuaHashString const&, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.h:259
(18) CLuaHandle::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.cpp:637
(19) CLuaCallInHandler::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaCallInHandler.cpp:298
(20) CGame::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1836
(21) CGame::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1990
(22) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841
(23) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(24) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(25) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(26) ??
WeaponDefHandler.cpp:0
(27) ??
WeaponDefHandler.cpp:0
(28) ??
??:0
oh beaten :(
