CTD after 10 mins on singleplayer

CTD after 10 mins on singleplayer

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
Uruth Kranon
Posts: 1
Joined: 26 Sep 2007, 04:09

CTD after 10 mins on singleplayer

Post by Uruth Kranon »

Hey everyone, I was playing a game with one allied and one enemy ai and it crashed after several minutes(one of the longer games i got to work...lol)

I have xp sp2.........2 gigs of ram....pentium D.....GeForce 7600....

Using script Commanders
Map: GrandCanyon_Final.smf
Mod: "XTA v9" from XTAPE.sdz
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
Spring 0.75b2
Player Uruth_Kranon joined as 0
AI/Bot-libs/KAI-0.12.dll has C++ interface
AI has enabled cheating.
GlobalAI1: KAI Metal Class by Krogothe
GlobalAI1: Metal Spots loaded from file
GlobalAI1: Metal Spots Found 54
GlobalAI1: UnitTable loaded in 0.000008s
AI/Bot-libs/KAI-0.12.dll has C++ interface
AI has enabled cheating.
GlobalAI2: KAI Metal Class by Krogothe
GlobalAI2: Metal Spots loaded from file
GlobalAI2: Metal Spots Found 54
GlobalAI2: UnitTable loaded in 0.000008s
GlobalAI1: Time Taken to create chokepoints: 0.249935
GlobalAI2: Time Taken to create chokepoints: 0.137919
Construction Vehicle: Can't reach destination!
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x007666ff
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x76390000 IMM32
0x01b00000 radprlib
0x77120000 oleaut32
0x01c20000 radhslib
0x76f50000 WtsApi32
0x76360000 WINSTA
0x5b860000 NETAPI32
0x5ad70000 uxtheme
0x74720000 MSCTF
0x755c0000 msctfime
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x0ad40000 KAI-0.12
0x02d10000 KBDDL32A
0x59a60000 DBGHELP
Stacktrace:
(0) C:\Program Files\Spring\spring.exe [0x007666FF]
(1) C:\Program Files\Spring\spring.exe [0x0076C3B0]
(2) C:\Program Files\Spring\spring.exe [0x00763291]
(3) C:\Program Files\Spring\spring.exe [0x00768458]
(4) C:\Program Files\Spring\spring.exe [0x007F9C63]
(5) C:\Program Files\Spring\spring.exe [0x00818D48]
(6) C:\Program Files\Spring\spring.exe [0x006E411E]
(7) C:\Program Files\Spring\spring.exe [0x0071BD8A]
(8) C:\Program Files\Spring\spring.exe [0x005BB7F1]
(9) C:\Program Files\Spring\spring.exe [0x005DB50C]
(10) C:\Program Files\Spring\spring.exe [0x005DE5EE]
(11) C:\Program Files\Spring\spring.exe [0x00819AA9]
(12) C:\Program Files\Spring\spring.exe [0x00821C68]
(13) C:\Program Files\Spring\spring.exe [0x00822038]
(14) C:\Program Files\Spring\spring.exe [0x00822269]
(15) C:\Program Files\Spring\spring.exe [0x0090F147]
(16) C:\Program Files\Spring\spring.exe [0x00401292]
(17) C:\Program Files\Spring\spring.exe [0x004012DD]
(18) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]


I was just playing with the two ai who were sending out small detachments to fight over the metal in the middle.....i was just hanging around my own base building a few medium tanks and increasing my rescource pool capacity


any ideas or help would be useful :-) thnx!
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

update KAI
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

AF wrote:update KAI
It is an old kai, that is not the issue however (as you would have seen had you looked at the stacktrace). It is a bug in XTA v9, which is fixed in 9.1 iirc.
User avatar
TechnoTone
Posts: 165
Joined: 23 Aug 2005, 22:02

Post by TechnoTone »

Peet wrote:
AF wrote:update KAI
It is an old kai, that is not the issue however (as you would have seen had you looked at the stacktrace). It is a bug in XTA v9, which is fixed in 9.1 iirc.
I'm curious - can you explain how you reach that conclusion from the stack trace, for us uneducated ones. ;)
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Take one stacktrace translator, one AI dev and a pinch of poking around the source, leave in a warm room for 30 mins or so, voila :wink:
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

TechnoTone wrote:
Peet wrote:
AF wrote:update KAI
It is an old kai, that is not the issue however (as you would have seen had you looked at the stacktrace). It is a bug in XTA v9, which is fixed in 9.1 iirc.
I'm curious - can you explain how you reach that conclusion from the stack trace, for us uneducated ones. ;)
'Cause I've seen this issue so many times with xta that I know that 0x007666FF is the address for the cob engine's emit-sfx code.
User avatar
TechnoTone
Posts: 165
Joined: 23 Aug 2005, 22:02

Post by TechnoTone »

heh - ah, right. Easy! :lol:
Post Reply

Return to “Help & Bugs”