Bad behaviour on attack order with multiple weapons

Bad behaviour on attack order with multiple weapons

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Bad behaviour on attack order with multiple weapons

Post by KDR_11k »

When an attack order is given, a unit with more than one weapon will refuse to fire its secondary weapons until its first weapon can shoot at the target, no matter whether those secondaries can shoot where the main gun cannot. When the unit doesn't have an attack order it'll shoot normally but once you order it to attack it will stop firing until it got its weapon1 in firing position.

Also a unit with a backwards-facing main gun will not turn around or anything, it'll just drive closer and closer apparently in the hope that its gun will be able to shoot if it just moves close enough.

Try, in Gundam, to make a Gallop attack ground. It will move over the target spot and then shoot its main gun right underneath itself.

Anyone here got comments on that?
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Wasn't this a problem with the commander a while ago, where the dgun wouldn't fire at a certain range because it was larger then the lasers range? That confuzzled a lot of noobs.
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