When a unit(I think it's only for buildings) gibs/(breaks apart in pieces) you can see the fire particle(don't know how to rly call it), that is IMO meant for setting weapon fire start positions! In this screenshot I blew a Long range AA and a Big Bertha(BA) -
IMHO Those particles should never show up ingame! But is this a mod bug or spring engine bug?
It happens because most mods still use the original (or only limited modified) OTA cobs. OTA used 'flares' as muzzle effects, but spring now allows/uses real particle effects, so you would have to hide those flares (except you have a own made model without any flare objects). Also those 'flares' are 'normal' objects like an arm or a leg, that's why they explode, too.
So you have to do following changes to your cobs:
1. use 'hide flare;' (note: some models have multiple flare objects)
2. remove any 'show flare;' lines
2. remove any "explode flare type ...;" lines