Another possibly obvious question by a newbie
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Another possibly obvious question by a newbie
G'day all,
Well my map is starting to get interesting and I would like to make custom objects for the map. The objects are similar to rocks or trees, however I would like to have a combination of metal/energy in said objects.
I've looked through the mods forum and this forum (search unfortunately isn't very helpful) and browsed the wiki but I have not been able to find a resource about this subject.
My first question is, is there a resource for this?
My second question is, is is possible to make custom objects for a map that are independent of a mod? In this case they're landscaping features that may or may not be reclaimable for m and/or e. In all instances I wish to give them a 'hardness' so that some can be destroyed by different sized vehicles or types of fire.
Am I being totally blind in trying to find a resource for this?
Well my map is starting to get interesting and I would like to make custom objects for the map. The objects are similar to rocks or trees, however I would like to have a combination of metal/energy in said objects.
I've looked through the mods forum and this forum (search unfortunately isn't very helpful) and browsed the wiki but I have not been able to find a resource about this subject.
My first question is, is there a resource for this?
My second question is, is is possible to make custom objects for a map that are independent of a mod? In this case they're landscaping features that may or may not be reclaimable for m and/or e. In all instances I wish to give them a 'hardness' so that some can be destroyed by different sized vehicles or types of fire.
Am I being totally blind in trying to find a resource for this?
Doh!... that's the English language for you, I didn't have the term 'feature' on the brain so missed it in my searches. Thank you for pointing out the obvious to me. As I said, I had a feeling this was a very obvious question.smoth wrote:/me points to the resource thread stickied at the top of this forum... why do we even try
Again, thanks.
One should note (in a pure self defence mode) that what is obvious to the people with the knowledge isn't always obvious to those who are trying to obtain the knowledge and I have to admit it has been hard to obtain knowledge about subjects when one doesn't know the 'correct term' for said subject. Unfortunately trying to find out specific things without being pre-armed with the correct term can be nigh on impossible.
But I was a major n00b in not looking at the stickies, obviously i've got a bad case of the stupids this week
I hope to. I'm just being careful in map development cause i've seen some of the colourful comments made to other maps posted by people with far more experience than me. Would hate to post something and get slammed for it. So hopefully soon I will be able to post something.. also work is in the way, I'm only getting about an hour of playing around with maps a day right now...smoth wrote:pretty much. My only hope is you noobs stick around and give back to the community, either in maps features etc.
Of course that would be logical. however I have a pre-inclination to disregarding logic :)smoth wrote:my advice is to use the premade features and go from there. At least with the premades you have a feature done already... actually I need to get back to work on trees and shit after tower defense!
The main reason I wish to create custom objects is because I have not seen a map that is similar to mine before and I would like to use objects that match the landscape of my map. I would like to make a whole series on several subjects and so a couple of simple features would I think take my map from being "another map by a clueless newb' to "well the map may be average, but the features give it a little bit extra to take it beyond average" kinda thing :)
maybe I'm just trying to hard!
no, I am just saying you needed a model resource and there is such a thread at the top of this forum. tons of those features have not been used.
as far as actual feature placement: http://spring.clan-sy.com/phpbb/viewtopic.php?t=3941 forb covers that in detail.
Modeling for spring is covered in tons of threads....
so what part are you missing?
as far as actual feature placement: http://spring.clan-sy.com/phpbb/viewtopic.php?t=3941 forb covers that in detail.
Modeling for spring is covered in tons of threads....
so what part are you missing?
Since your reply I've had a gander at the feature resource sticky and seen some stuff that is similar but not quite what I would like to do so I will want to make my own features.smoth wrote:so what part are you missing?
I had a quick browse at Forbidding Angel's brillant tutorial again and re-read the feature section. Last time I read it I skimmed over it and made presumptions about it's content. I just read it again and it looks to me that the features are packaged up into the map when you compile. It doesn't state this explicitly but it looks that way to me.
It also looks like from the tut that the features are modelled the same way that vehicles are modelled, and I've got info about how to do that. I've presumed this based on how the tut says to structure the models in the directory when you compile.
It looks to me that trees and grass are automatically included from whatever the default definition is in spring (or is it the mod?) while features have to be copied in manually. I'm presuming now that I can download a feature from the resource sticky and just copy it into the directory structure as stated in the tut and then I should be fine.
The only question I have is, are my presumptions above correct?
Thanks mate. I most prob wont, because what my map is based on doesn't require trees, however I appreciate the offer.smoth wrote:correct.
Trees in spring are not mod made though they are made by the engine... if you want.. grab GRTS_rivervalley and steal my trees if they are usefull to you.
Sometime in the future I plan on creating some post apocalyptical style map with maps around the ruins of some unknown or known race. Trees will come in handy then!
