Apologies if this is already covered, but I did search for it and came up empty...
I'm having a real problem getting indirect artillery fire to work with Punishers- but particularly Intimidators. I can't get the darn things to lay down fire practically anywhere. When I attack-click terrain, sometimes it traverses the barrel and then does nothing, or sometimes it won't even do that much. The only success I've had is by setting it to FAW and seeing where it attacks on its own. Afterwards, I can do indirect fire on that spot- not particularly helpful though...
As a test, I built a buzzsaw and it behaved as expected- it'd shoot just about anywhere except up close with low traj and pretty much anywhere with high traj. I notice that Intimdators/Punishers don't have a trajectory switch- is this part of my problem? I'm really scratching my head here.
Thanks for any help.
*I'm using a standard Windows install- the only addon is SpringSP.
Indirect fire?
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If I stick a buzzsaw infront of an llt and tll the llt to fire on the opposite side fo the buzzsaw, the llt wont fire, because it detects the buzzsaw and prevents friendly fire.
The same thing can happen with intimidators punishers and buzzsaws.
If you stick lots fo big buildings around them they can block the lien of fire.
Buzzsaws can get away with this because they're so much taller than all the other buildings.
The same thing can happen with intimidators punishers and buzzsaws.
If you stick lots fo big buildings around them they can block the lien of fire.
Buzzsaws can get away with this because they're so much taller than all the other buildings.
Yup, XTA. The Buzzsaw worked great regardless- but high trajectory was helpful when high mountains were in the way. The biggest problem was with Intimidators/Punishers. There didn't seem to be any rhyme or reason to where they could vs could not fire. As a test, I added 'high-trajectory' to Intimidators and it looked like I could fire just about anywhere with it enabled. Of course, the sacrifice was accuracy.neddiedrow wrote:You're playing XTA, correct? High-trajectory Buzzsaw - a hint...
You mean this thread? Yeah, my problem sounds awfully familiar to what's mentioned in the first few posts. Hopefully, they'll sort it out.I think it is the same aiming problem that others have reported. They'll be fixing it, no idea how.
EDIT: Doh, the forum won't let me post links- I was referring to the "Guardian/Ambusher problems" thread. Regardless, thanks for the help so far. This is a great game.
Im not sure, but I think no. But Goliaths wont crush allied dt (dt haves a number that allows units to know whose team made it) even if it is the only way to continue, so maybe guardians may not shot due to allied dt... who knows :)duke_87 wrote:
Certainly, a DT wouldn't cause a Punisher or Intimidator not to fire, would it?
