Thanks a lot!Thor wrote:It still has the same problem with the zip file, as AF described above. As for the ai itself, it is definitely a good start. It works the best of any ai I have seen so far in nota.
I'll look into this, I checked the solobuild box in the toolkit but it doesn't work for some reason. I can't make it build stuff on certain strategic locations, however, the AI decides this.Thor wrote:My biggest suggestion is to give much less importance to building nanotowers. As it is now, that is what it spends the vast majority of its resources on (they cost 1900 metal each). Really they're only worth getting at a strong chokepoint or on large maps, where the ability to build base defenses will make it worth it. It should be spending those resources on producing more units - it didn't have more than a handful at any one time in the game I played.
I'll make it build a vehicle lab then instead of the 2nd kbot lab if you like. Letting it make the most expensive level 2 constructor is mainly a design issue. It can't decide on itself which one it should choose.Thor wrote: also, I don't know if you have any control over this, but while it is very good at expanding quickly, it wasn't using the units it had to protect its builders, leaving them vulnerable to any early attacks. Also, it never really tried to attack my expansions, but just sent everything straight to my main base. Another thing, it built around 5 or 6 lvl 1 kbot labs, and one aircraft plant, but never any vehicles. Really you usually want at least some of all 3 branches, so it would be preferable if it built a vehicle plant instead of a 2nd kbot lab. One last thing, is that when leveling up, it seemed to bypass the regular lvl 2 constructors (where you have to choose a branch) and went straight for the advanced one, which is much more expensive.
Thanks again, I'll make a new version now with what you suggested.Thor wrote: It shows a lot of promise though, keep it up!
Here it is:
http://spring.unknown-files.net/file/32 ... NTAI_V0.3/

