Anyway I downloaded the regular installer and a copy of Spring SP, as instructed by the guide. I installed Spring, placed Spring SP in the same folder as spring.exe, and copied the contents of SP's lobby folder into Spring's lobby folder. The guide said I was ready to play SP now, so I opened that up, set up the game with a human Arm and a computer Core, set the map to Small Divide, turned on ghosted buildings, and clicked start. The game loaded, then gave the countdown until the game begins. As soon as it reached zero SP quit and a popup box said that Spring has crashed.
Any ideas what I'm doing wrong?
Here's the stacktrace if it'll help.
Code: Select all
Using script Commanders
Map: SmallDivide.smf
Mod: "XTA v9" from XTAPE.sdz
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
Spring 0.75b2
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Failed to load: gui_idle_builders.lua (Include() could not load 'LuaUI/Headers/spring.h.lua'
)
LuaUI v0.2
Player Player joined as 0
AI\Bot-libs\AAI.dll has C++ interface
GlobalAI1: land map detected
GlobalAI1: New map-learning file created
GlobalAI1: AAI loaded
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x69606115
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x5cd70000 serwvdrv
0x5b0a0000 umdmxfrm
0x5ad70000 uxtheme
0x019f0000 nview
0x77f60000 SHLWAPI
0x7c9c0000 SHELL32
0x76bf0000 PSAPI
0x77120000 OLEAUT32
0x5d090000 COMCTL32
0x773d0000 comctl32
0x77690000 NTMARTA
0x76f60000 WLDAP32
0x71bf0000 SAMLIB
0x74720000 MSCTF
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x038d0000 AAI
0x59a60000 DBGHELP
Stacktrace:
