I have a white line problem...

I have a white line problem...

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

I have a white line problem...

Post by Snipawolf »

Image

Image

I think I have the latest drivers. I have a GeForce 6600, but don't remember this happening before I upgraded to it, so I think it might be a texturing problem. If I can "refresh" the texture, it updates correctly. An example would be refreshing the texture on a wings3d Model, or alt-tabbing out of game then going back in.

This happens to all textures, not just the map. Units hardly suffer from the problem though.

I'm alright with this for testing because I don't feel like wasting 2 mins tabbing in and out. But in actual games, seeing those damn lines the whole time gets annoying, and the first 2 mins I spend doing that could be my last :|
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Neddie
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

That is actually really cool looking. Turn off A. Filtering in the Nvidia controls for Spring.
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Peet
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Joined: 27 Feb 2006, 22:04

Post by Peet »

neddiedrow wrote:That is actually really cool looking.
Dynamic water on an 8800 is cooler, trust me...
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Gah, it lives on in the burnmarks on the ground :(
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Neddie
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Post by Neddie »

I can run dynamic water on my 7600 - but it makes online play impossible.
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

I've got a 6600GT and don't see any of this. Seems like it's an issue with your config.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Thats why I think it might be a texturing problem, seeing as if I refresh when texturing and stuff like that, it fixes it...
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