"game over" not triggered when all enemy units die
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"game over" not triggered when all enemy units die
its not just XTA, this happens in all mods
a good alternative to fixing this would be to give the host a .gameover command
a good alternative to fixing this would be to give the host a .gameover command
wooot
hidden full base, of course, but i'll argue that the game is over once a team has no attacking or construction units (ie, nothing but economy units, or radar towers, or dragon's eyes, etc)neddiedrow wrote:If you can hunt down my last unit, or my hidden full base, which has happened from time to time, you don't deserve to win. You haven't defeated me.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
I'm of the opinion that a player shouldn't be gameovered until his whole team is dead. The reason is that he can still be very useful by gifting him control of his friend's units.Brain Damage wrote:how about a lua gadget/rule/whatever wich ends the game for a player wich has no builders/factories/military units?
released as mutator offcourse as in some team games, you might still take information advantage of the few radars/cameras from the almost-dead player
Appropriately, when someone's about to die, make sure you give them a wind generator in your base or something, if you can't give them a construction unit right away.
im all for this, but let me fix it pleaseBrain Damage wrote:how about a lua gadget/rule/whatever wich ends the game for a player wich has no builders/factories/military units?
Brain Damage wrote:how about a lua gadget/rule/whatever which ends the game for an allied team that collectively has no builders/factories/military units?
I agree with this. Also, .spectator should be a non-cheat command that should ophan your units for .take.YokoZar wrote:I'm of the opinion that a player shouldn't be gameovered until his whole team is dead. The reason is that he can still be very useful by gifting him control of his friend's units.Brain Damage wrote:how about a lua gadget/rule/whatever wich ends the game for a player wich has no builders/factories/military units?
released as mutator offcourse as in some team games, you might still take information advantage of the few radars/cameras from the almost-dead player
Appropriately, when someone's about to die, make sure you give them a wind generator in your base or something, if you can't give them a construction unit right away.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
yeah, i like better your fixed version toohunterw wrote:im all for this, but let me fix it pleaseBrain Damage wrote:how about a lua gadget/rule/whatever wich ends the game for a player wich has no builders/factories/military units?
Brain Damage wrote:how about a lua gadget/rule/whatever which ends the game for an allied team that collectively has no builders/factories/military units?
