Ground explosion marks grey/washed-out

Ground explosion marks grey/washed-out

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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Ground explosion marks grey/washed-out

Post by Relative »

I've been finding that in all mods ground explosion marks are grey/washed-out when I have shadows on, or become grey if I press F1, F2, F3, or F4. This is in the 0.75b1 release.

Ubuntu 7.04 with the latest offical ATI drivers for the ATI 9800pro.

Edit: Odd, I was trying to get a screenshot, but I was unable to reproduce it despite being able to do so several time prior.
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind »

It also happens on Windows XP with NVIDIA7600.
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Pendrokar
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Joined: 30 May 2007, 10:45

Post by Pendrokar »

Me too on Windows XP with NVIDIA 7600 GS! In every map
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Relative
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Joined: 15 Oct 2006, 13:17

Post by Relative »

Got it!

Image
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Peet
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Same, 8800gts.
Klopper
Posts: 146
Joined: 10 Jan 2007, 14:31

Post by Klopper »

For me too, Radeon 9500 Pro and was working fine till 0.75b1...so not nvidia-related i guess...
Klopper
Posts: 146
Joined: 10 Jan 2007, 14:31

Post by Klopper »

Any new insight on this? It doesn't happen often for me though, but when it does it does so for the whole game...don't know under which circumstances it happens, a wild guess would be games with NAT traversal because last two games with this occuring had NAT traversal on IIRC...
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Peet
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Post by Peet »

I've had games where it randomly switched back and forth between dark and light, even to have both rendered right beside eachother.
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