Connecting to server
Connected to 85.207.175.168:8452 using number 8
Using script Commanders
Map: Altored_Divide.smf
Mod: "CA Deployment beta2.1" from ca-deployment-beta2.1.sdz
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 38
Loading units and weapons
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Unknown feature type
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/22
Calculating estimate path costs "8" 1/22
Calculating estimate path costs "8" 2/22
Calculating estimate path costs "8" 3/22
Calculating estimate path costs "8" 4/22
Calculating estimate path costs "8" 5/22
Calculating estimate path costs "8" 6/22
Calculating estimate path costs "8" 7/22
Calculating estimate path costs "8" 8/22
Calculating estimate path costs "8" 9/22
Calculating estimate path costs "8" 10/22
Calculating estimate path costs "8" 11/22
Calculating estimate path costs "8" 12/22
Calculating estimate path costs "8" 13/22
Calculating estimate path costs "8" 14/22
Calculating estimate path costs "8" 15/22
Calculating estimate path costs "8" 16/22
Calculating estimate path costs "8" 17/22
Calculating estimate path costs "8" 18/22
Calculating estimate path costs "8" 19/22
Calculating estimate path costs "8" 20/22
Calculating estimate path costs "8" 21/22
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/22
Calculating estimate path costs "32" 1/22
Calculating estimate path costs "32" 2/22
Calculating estimate path costs "32" 3/22
Calculating estimate path costs "32" 4/22
Calculating estimate path costs "32" 5/22
Calculating estimate path costs "32" 6/22
Calculating estimate path costs "32" 7/22
Calculating estimate path costs "32" 8/22
Calculating estimate path costs "32" 9/22
Calculating estimate path costs "32" 10/22
Calculating estimate path costs "32" 11/22
Calculating estimate path costs "32" 12/22
Calculating estimate path costs "32" 13/22
Calculating estimate path costs "32" 14/22
Calculating estimate path costs "32" 15/22
Calculating estimate path costs "32" 16/22
Calculating estimate path costs "32" 17/22
Calculating estimate path costs "32" 18/22
Calculating estimate path costs "32" 19/22
Calculating estimate path costs "32" 20/22
Calculating estimate path costs "32" 21/22
Creating sky
LUACOB-MAIN (GADGETS)
LUACOB-DRAW (GADGETS)
LUARULES-MAIN (DEPLOYMENT)
LUARULES-DRAW (DEPLOYMENT)
Spring 0.75b1
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
LuaUI v0.2
Spring 0.75b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x005979f0
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00e90000 glew32
0x003e0000 ILU
0x021d0000 raphook
0x77f60000 SHLWAPI
0x76bf0000 PSAPI
0x7c9c0000 SHELL32
0x773d0000 comctl32
0x5d090000 comctl32
0x02260000 LgWndHk
0x65780000 AhJsctNs
0x02280000 ctagent
0x02290000 iTchHk
0x022a0000 XAHook
0x022c0000 LgMsgHk
0x69000000 atioglxx
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) D:\games\TASpring\spring.exe [0x005979F0]
(1) D:\games\TASpring\spring.exe [0x005C88DC]
(2) D:\games\TASpring\spring.exe [0x008198F6]
(3) D:\games\TASpring\spring.exe [0x00821A58]
(4) D:\games\TASpring\spring.exe [0x00821E28]
(5) D:\games\TASpring\spring.exe [0x00822059]
(6) D:\games\TASpring\spring.exe [0x0090EE37]
(7) D:\games\TASpring\spring.exe [0x00401292]
(8) D:\games\TASpring\spring.exe [0x004012DD]
(9) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
Crash Log - Complete Annihilation Beta 2.1 using new spring
Crash Log - Complete Annihilation Beta 2.1 using new spring
Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.
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