I encountered this error on my own map, but it was more to do with units.
I was rather annoyed at the AI for having so many ships, so I built a nuke silo to take out his stockpile. I had launched at least 35 nukes previously, before one hit -something-, and the game froze, and crashed.
I couldn't see the unit, though it was a sea unit of some sort, and was in radar contact. I was near my unit limit.
Code: Select all
Spring 0.74b3 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x02e713bf
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x77d40000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00b00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x5ad70000 uxtheme
0x01b40000 ctagent
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76f20000 DNSAPI
0x76d60000 iphlpapi
0x76fb0000 winrnr
0x76f60000 WLDAP32
0x76fc0000 rasadhlp
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x02e70000 AAI
0x59a60000 DBGHELP
Stacktrace:
(0) C:\Total Annihilations\TA Spring\TASpring\AI\Bot-libs\AAI.dll [0x02E713BF]
(1) C:\Total Annihilations\TA Spring\TASpring\AI\Bot-libs\AAI.dll [0x02E718CB]
(2) C:\Total Annihilations\TA Spring\TASpring\AI\Bot-libs\AAI.dll [0x02E76341]
(3) C:\Total Annihilations\TA Spring\TASpring\AI\Bot-libs\AAI.dll [0x02E8A352]
(4) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x004D2841]
(5) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x006C4979]
(6) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x006C5837]
(7) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x0052A475]
(8) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x004DC0D0]
(9) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x004EAD10]
(10) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x004ECDF4]
(11) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x007142C6]
(12) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x00719B96]
(13) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x00719F52]
(14) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x0071A0F2]
(15) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x007963E5]
(16) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x00401092]
(17) C:\Total Annihilations\TA Spring\TASpring\spring.exe [0x0040110F]
(18) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816D4F]
(0) ??
??:0
(1) ??
??:0
(2) ??
??:0
(3) ??
??:0
(4) CGlobalAIHandler::UnitDestroyed(CUnit*, CUnit*)
C:/taspring_trunk/rts/ExternalAI/GlobalAIHandler.cpp:173
(5) CUnit::KillUnit(bool, bool, CUnit*)
C:/taspring_trunk/rts/Sim/Units/Unit.cpp:1258
(6) CUnit::DoDamage(DamageArray const&, CUnit*, float3 const&)
C:/taspring_trunk/rts/Sim/Units/Unit.cpp:633
(7) CGameHelper::Update()
C:/taspring_trunk/rts/Game/GameHelper.cpp:675
(8) CGame::SimFrame()
C:/taspring_trunk/rts/Game/Game.cpp:1891
(9) CGame::ClientReadNet()
C:/taspring_trunk/rts/Game/Game.cpp:2307
(10) CGame::Update()
C:/taspring_trunk/rts/Game/Game.cpp:1470
(11) SpringApp::Update()
C:/taspring_trunk/rts/System/Main.cpp:812
(12) SpringApp::Run(int, char**)
C:/taspring_trunk/rts/System/Main.cpp:990
(13) Run(int, char**)
C:/taspring_trunk/rts/System/Main.cpp:1047
(14) WinMain@16
C:/taspring_trunk/rts/System/Main.cpp:1096
(15) main
J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78
(16) __mingw_CRTStartup
J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226
(17) WinMainCRTStartup
J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260
(18) ??
??:0
