Having a problem with my trees. They render at long ranges and disappear at close ranges. They're also drawn strangely, as if the engine is drawing from the wrong textures sometimes - for instance, I commonly have the leaves drawn as bark - and that's when they're drawn at all.
I did a forum search and found that this is not a new problem, but didn't find a solution. All my detail settings are at the very maximum.
It's getting really annoying to look at. I also don't know where trees are half the time, so I might be testing a unit and it randomly can't find a way to hit the target, but there's really a tree in the way... and so on...
If this has been fixed, is there a SVN build I can grab somewhere?
Tree rendering problem (and fix)
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Tree rendering problem (and fix)
Last edited by Caydr on 21 May 2007, 02:08, edited 1 time in total.
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Latest SVN fixes it. For anyone else interested, here's a link to the latest SVN with the required updated/new DLLs:
http://www.caydr.com/Spring3770+DLLs.zip
Latest SVN fixes it. For anyone else interested, here's a link to the latest SVN with the required updated/new DLLs:
http://www.caydr.com/Spring3770+DLLs.zip
