Code: Select all
if (done) {
UnblockAll(*cur);
delete *cur;
...
This is the callstack:
*,CCobThreadPtr_less>() Line 975 + 0x32 C++
spring.exe!std::priority_queue<CCobThread *,std::vector<CCobThread *,std::allocator<CCobThread *> >,CCobThreadPtr_less>::push() Line 200 + 0x2d C++
MSVCR71.dll!7c34218a()
MSVCR71.dll!7c34218a()
spring.exe!std::list<CCobThread *,std::allocator<CCobThread *> >::_Tidy() Line 933 + 0x9 C++
spring.exe!CCobInstance::Tick() Line 385 + 0xe C++
spring.exe!CCobEngine::Tick() Line 169 + 0xb C++
spring.exe!CGame::SimFrame() Line 2157 C++
spring.exe!CGame::ClientReadNet() Line 2572 C++
ntdll.dll!7c927326()
ntdll.dll!7c927304()
spring.exe!streflop_libm::__tanf() Line 39 + 0x15 C++
spring.exe!COverheadController::KeyMove() Line 193 + 0x2e C++
spring.exe!COverheadController::ScreenEdgeMove() Line 208 C++
spring.exe!CGame::UpdateUI() Line 2933 C++
spring.exe!CGame::Update() Line 1632 + 0x7 C++
spring.exe!SpringApp::Update() Line 810 + 0x5 C++
spring.exe!SpringApp::Run() Line 984 + 0x7 C++
[/code]
