Attack group management - HOWTO?

Attack group management - HOWTO?

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Umrug
Posts: 141
Joined: 27 Nov 2006, 12:57

Attack group management - HOWTO?

Post by Umrug »

Hello!
Minutes before I start writing my own Helper AI or LUA Widget - I decided to ask here.
I need to manage an attack group: lets say 4 bulldogs, 2 penetrators, 1 Seer, 1 Phalanx, 3 combat engineers. I need to send those guys into an attack with following limitations:
- all move in the same speed exactly
- stay in the formation I've initially assigned them to (tanks first!)
- don't move forward until everything in the range of penetrators gets destroyed (I'm in no hurry). OK I'm ready if it'll be "range of all land units"
- Can rotate while keeping the formation
- If possible (here I'm going a little overboard with my requests, I know) that engineers repair broken units (yep that could probably be done with guard area-repeat)

Don't yell CTRL-Move on me, since it does not allow rotating, and I have yet to see a straight attack path.
Also, I didn't get what "SimpleFormation" Helper AI is good for.

ANY help and ideas will be greatly appreciated.
P.S. I don't understand how do you guys get along without it for so long. The game urges for that!
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

That's completely not possible yet. You could try simply microing the group, though.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

right click dragging move commands ftw.

However i think you really dont realize just how much work that will be as itll require an entire pathfinder to pull off, making the groupAI slow, and the lua version a nightmare to code as well as being even slower.
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