LLTA screenshots

LLTA screenshots

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Yumm, more plz
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Hmmm dunno
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Total votes: 19

gavan
Posts: 53
Joined: 03 Feb 2006, 13:52

LLTA screenshots

Post by gavan »

I've made a few screenshots of LLTA, and would like to share 'm with u...

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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Looks like it has bad gameplay to me...
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Neddie
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

LordMatt wrote:Looks like it has bad gameplay to me...
I take it you bothered to play as well?
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

Lordmatt does not support Multiple POV. he uses old firmware that did not support this feature.

It was Version : Phail

the programers then gave up and never fixed the isues in version phail so we are stuck with what wonders these forums today.
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

When i saw that, i think :

"LLTA players are only big porcers !!!" (6th screenshot is the most significant)
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

im gay
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drolito
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Joined: 06 Feb 2007, 09:44

Post by drolito »

Ishach wrote:im gay
lol Ishash : what a revelation you make !!!
try to find a gay forum for find a partner ?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

As someone who's reluctant to try yet-another-ta-mod, I think I speak for a lot of us when I ask: could we see some screenshots of the levels of the game that don't involve horribly-dense armies of the top-level OMGWTFBBQ units?
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

Pxtl wrote:could we see some screenshots of the levels of the game that don't involve horribly-dense armies of the top-level OMGWTFBBQ units?
that's pretty much what this mod is all about
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

neddiedrow wrote:
LordMatt wrote:Looks like it has bad gameplay to me...
I take it you bothered to play as well?
Well if the screenshots are any indication of the game play, 10 DDMs are the norm... :roll:
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

this mod just looks like it plays like speedmetal on any map
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

hunterw wrote:
Pxtl wrote:could we see some screenshots of the levels of the game that don't involve horribly-dense armies of the top-level OMGWTFBBQ units?
that's pretty much what this mod is all about
How does it work? I mean, how does one afford the high-level-stuff? Is the gameplay we see above only after spending an hour or two building windfarms and nanotowers? If not, does the L1/L2 game last about five minutes before being replaced by the OMGWTFBBQ units? Or do the L1/L2 units remain useful?
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Neddie
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Post by Neddie »

The Commander can Solo from the beginning and has a long enough D-Gun range where the other one exploding won't kill him. Why would you Tech at all?
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rattle
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Joined: 01 Jun 2006, 13:15

Post by rattle »

The mod to these screenshots sucks big time (IMO). I don't care so much about gameplay when playability can't be guaranteed due to the sheer mass of errors. Then again, this felt like AA on steroids and I think people know how much I like AA. There is just nothing new in it. NADA! Except for bigger and bigger units... and pretty particle effects. I'm no TA hater, both BOTA and NOTA were fun, especially NOTA because it changed the gameplay to a good degree.

Anyway this thread is about screenshots, so yeah pretty bunch of screenshots you got there. With lots of BLODs (or RLODs). :P
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

The thing is, some mods like AA, Uberhack, TA Works Project and XTA, actually change the gameplay and have some idea what they're doing other than "OK GUYS MORE UNITS = BETTER THAN RIGHT". LLTA is not balanced, has no sensible unit selection to fill roles and doesn't change the TA gameplay at all except to have a ridiculous T3 economy.
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rattle
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Post by rattle »

Hmm I generally don't like games (or mods) which are balanced down to the degree of chess. I could just go and play Battle Isle then.
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

rattle wrote:Hmm I generally don't like games (or mods) which are balanced down to the degree of chess. I could just go and play Battle Isle then.
Well you'll be glad to know that there are pretty much no mods for TA or Spring balanced down to the degree of chess!

I'm not entirely sure what you mean.
Epsilon
Posts: 30
Joined: 26 Dec 2006, 23:58

Post by Epsilon »

tombom wrote:
rattle wrote:Hmm I generally don't like games (or mods) which are balanced down to the degree of chess. I could just go and play Battle Isle then.
Well you'll be glad to know that there are pretty much no mods for TA or Spring balanced down to the degree of chess!

I'm not entirely sure what you mean.
I think he's implying that there are more tactics than strategy (or the other way around, never sure which applied to what).

Personally, I wouldn't want to play that simply because when I hit superunits, I fully expect to win (if not before). Also some of those models are just kinda ugly, along with the big mushroom-cloud explosions.
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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

supcom parody
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

rattle wrote: I don't care so much about gameplay when playability can't be guaranteed due to the sheer mass of errors.
+1
We cannot give feedback untill all the errors are adressed.
rattle wrote:Then again, this felt like AA on steroids and I think people know how much I like AA.
I am sure a lot of people will like that.




I was just happy someone used my effects :P.
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