I caught the following crash with vs.net debugger when running some aai test games. i'm not sure if it may be caused by my ai, but i guess it's rather an engine issue
ltable.c
-> if (ttisstring(gkey(n)) && tsvalue(gkey(n)) == key)
Here's the callstack:
spring.exe!_luaH_getstr() Line 459 C
spring.exe!_luaV_execute() Line 477 C
spring.exe!_luaD_call() Line 313 + 0x6 C
spring.exe!_lua_call() Line 672 + 0x15 C
spring.exe!_luaD_rawrunprotected() Line 89 C
spring.exe!_luaD_pcall() Line 416 + 0x1b C
spring.exe!_lua_pcall() Line 685 + 0x19 C
spring.exe!CLuaUI::AddConsoleLine() Line 1511 + 0xc C++
spring.exe!CInfoConsole::NotifyLogMsg() Line 140 + 0x24 C++
spring.exe!CLogOutput::Output() Line 53 + 0x8 C++
spring.exe!__resetstkoflw() + 0x171c3 C++
Crash in const TObject *luaH_getstr (Table *t, TString *key)
Moderator: Moderators
http://spring.clan-sy.com/phpbb/viewtopic.php?t=9190
(starting point, don't know what version you are running)
(starting point, don't know what version you are running)
