How to use transport ships

How to use transport ships

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gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

How to use transport ships

Post by gamer17 »

Everytime I use them I have to unload each one my self, is there a way so the ships unload with out me choosing where each one unloads?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

take your transports and set them to repeat.
Issue an area load order on the pick up point followed by an area unload at the drop ffo point, then issue a move order back to the pick up point.

Any units that stray into the pick up point will be transported to the drop off point automatically.

Draw a circle around the pick up point and drop off point and tell some factories to move units to that point
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gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

ok, but they will only unload 1 or 2 units then stop unless I mirco manage them.
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

it has been said that the unit loading system is terrible.

you may agree with this statement :P
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

Double topic :

go to see this link : http://spring.clan-sy.com/phpbb/viewtopic.php?t=9496
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

I know this is not a real solution, but try using hovercrafts instead of transported tanks/kbots.
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

sure ... transport ship sucks a lot ... but u can make a transport for 10 snipers and that is very very surprising ennemies :D
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

drolito wrote:sure ... transport ship sucks a lot ... but u can make a transport for 10 snipers and that is very very surprising ennemies :D

But if what you want is surprise, then you should make a amphibious transport... :P (you wouldnt really need to go up the whole vehicle tech tree cause you can make then from amphibious complexes)
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