Tips for BA (but they may work for other mods too):

Tips for BA (but they may work for other mods too):

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

Post Reply
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Tips for BA (but they may work for other mods too):

Post by manored »

One try to reduce the amount of noobage around: :P

*Light units are generaly better (more gain/less cost) at unit vs unit combat than heavy ones.
*Heavy units are generaly better at attacking the enemy defenses than light ones.
*Radar jamming can be used in various ways, so use it and dont forget your enemy may be using it too.
*Always expand. Even if there is no economic value into expansion, it at least
pushes the front line in the direction of the enemy base.
*Use the height to your advantage. Defenses built in the top of mountains will give your enemy a pretty hard time.
*Never forget to make AA! even if the enemy aparears to have no air, remember that he may be hiding it for a surprise (and probaly devastating) attack!
*Keep in mind that nukes are pretty easy to block, so ideally you should try to destroy your enemy in some other way.
*A undefended wall will never hold anyone for long, so dont think your enemy will not manage to invade your beach just because you made a dt wall.
*Reclaim wreckage. Many people forget this or think its pointless, but a unit wreckage haves around 50% of the unit's original metal and reclaiming it is very fast.
*Dont born in the same place as one ally just because you like that spot. He got here first, you gotta respect it.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

you demo and the guy making the list of defenitions for BA should all pile together and make one coherant thingy
User avatar
drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

* Don't begin air ... it's too difficult ... its better to begin kbot and make air after ...
* make more radar than needed (the cost is not expensive and if your opponent kill one you have another ...)
* dont make only defense : you need units too ...
* attack the opponent the most quick than u can ... u dont have to only defend against him ...
* use your com at frontline to make quick defense ...
* Don't forget to go tech 2 ...
* Reclaim a plant T1 to make a plant T2 or reclaima plant T2 to make fusion may be a good solution even if you have to remake the same plant after ...
* Never blow up your com : its the better unit you have ...
* See the rules (limited D-Gun, com end ...) and infos (key "i") at the beginning ...
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

* Never play dgun limited or you are a lame nub.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

I dont think you should attack the quicker possible, but the stronger possible... :P
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

manored wrote:I dont think you should attack the quicker possible, but the stronger possible... :P
Well, five Gators at five minutes are better than five Krogs at five hours..... :roll:
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

speed is everything. if you hit early enough, you dont have to hit again later. playing agressively scares people and they porc while you expand.
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Or you just keep using the same five gators while your base is doing absolutely nothing, crippling him beyond repair, while your teammate(s) is (are) building swarms of aircraft to deal with the comm. :twisted:
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

actually, if this is BA, just maek LLT and then attacking = lose
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

1v0ry_k1ng wrote:actually, if this is BA, just maek LLT and then attacking = lose
I move my Wolverines over your LLTs.

In fact, I move my Storms over your LLTs too. Cheaper. :-)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Strategia wrote:
manored wrote:I dont think you should attack the quicker possible, but the stronger possible... :P
Well, five Gators at five minutes are better than five Krogs at five hours..... :roll:
Well, with stronger possible I mean "strong enough for your enemy to dont get back up". If you can kill your enemy with 5 gators in 5 minutes do it, but if you cant then you should try something bigger... :P
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

1v0ry_k1ng wrote:actually, if this is BA, just maek LLT and then attacking = lose
Funny thing, that never worked.
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

manored wrote:
Strategia wrote:
manored wrote:I dont think you should attack the quicker possible, but the stronger possible... :P
Well, five Gators at five minutes are better than five Krogs at five hours..... :roll:
Well, with stronger possible I mean "strong enough for your enemy to dont get back up". If you can kill your enemy with 5 gators in 5 minutes do it, but if you cant then you should try something bigger... :P
You can get quite an impressive raiding army in five minutes. Attack early and hard, take out EVERYTHING you can (which should be all of his mexes and at least three-quarters of his E production) and he won't be able to get back up enough to put up any sort of a fight when the lvl2 tanks start rolling in.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Strategia wrote:You can get quite an impressive raiding army in five minutes. Attack early and hard, take out EVERYTHING you can (which should be all of his mexes and at least three-quarters of his E production) and he won't be able to get back up enough to put up any sort of a fight when the lvl2 tanks start rolling in.
Or you could end the game much faster finishing off with lvl 1. Oo
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Strategia wrote:
manored wrote:
Strategia wrote: Well, five Gators at five minutes are better than five Krogs at five hours..... :roll:
Well, with stronger possible I mean "strong enough for your enemy to dont get back up". If you can kill your enemy with 5 gators in 5 minutes do it, but if you cant then you should try something bigger... :P
You can get quite an impressive raiding army in five minutes. Attack early and hard, take out EVERYTHING you can (which should be all of his mexes and at least three-quarters of his E production) and he won't be able to get back up enough to put up any sort of a fight when the lvl2 tanks start rolling in.
The problem is: unleash you are playing agaisnt a noob, in those 5 mins you were doing a raiding arm he was doing anti-raid def, so you cant spect to get in his base on the first try... :P

And a attack like this cannot fail, since you puted all your effort on it and its failure you cause you to get under economic disadvantage. Basically, the faster (with faster I mean less preparation for more speed) one move, higher the amount you lose upon failure but more you win if you succed.

Edit: remembered another thing:

*Occup all metal spots near your starting position right after start. That will give you a nice metal boost for the factory.
Post Reply

Return to “Ingame Community”