Hi,
I'm just trying to compile a map. It's 32x32. So the texture map is 16384x16384. When I start MapConv I get: "Out of memory".
I have 2GB of RAM and 3GB pagefile.
Any chance to solve this?
Or are there other programs I could use to compile my map?
MapConv - Out of Memory
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
sm3 supports a max of 32x32 (in my experience that is. I've never been able to get spring to load an sm3 that wasn't either 16x16 or 32x32)
sm2 doesn't technically have a max, so long as the texture files isn't over 600 megs. However, Baseline jpg has a limit of 30,000x30,000 pixels, thereby making the limit of sm2 mapping 58x58 (however i have heard that someone managed to make a 60x60, and I would love to know how they accomplished it).
AFAIK, mapconv craps all over itself when fed a progressive jpg, but I could be wrong.
sm2 doesn't technically have a max, so long as the texture files isn't over 600 megs. However, Baseline jpg has a limit of 30,000x30,000 pixels, thereby making the limit of sm2 mapping 58x58 (however i have heard that someone managed to make a 60x60, and I would love to know how they accomplished it).
AFAIK, mapconv craps all over itself when fed a progressive jpg, but I could be wrong.
