capture bug

capture bug

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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

capture bug

Post by jackalope »

apparently there is a bug where your units start doing strange commands you don't want them to after you capture a unit.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

How about some details on how to replicate...
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: capture bug

Post by manored »

jackalope wrote:apparently there is a bug where your units start doing strange commands you don't want them to after you capture a unit.
The captured or the capturer?
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flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop »

Yeah, as jack as my witness I captured a con with my commander on comet and then my commanders started building random mexes, llts, and solars. :/ Out of my control. The con also did the same.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

flop wrote:Yeah, as jack as my witness I captured a con with my commander on comet and then my commanders started building random mexes, llts, and solars. :/ Out of my control. The con also did the same.
Interesting... did there was any logic on the buildings? (like some ai was controlling him)
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Peet
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Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

It probably either inherited its buildqueue, or a group or global AI it had controlling it.
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