bad widget
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bad widget
Ok so apparently there is a new widget that automatically gives away all your units right before you comm dies on comm ends games. Now, this was sometimes done before manually, and I didn't have a problem with it then because at least it took a little skill and sense of timing,but at this rate it'll pretty much ruin comm ends team games.
Lolz, you're so mistaken, it doesn't take skill or timing to give your stuff, it just gives an unfair advantage to whoever was watching the screen his commander was in.
If everyone had this script, this wouldn't be a problem at all, I say it should be made default. That way, there still would be a reason against combombing (if you want to play) and no idiot can try to surprise combomb after giving his base.
If everyone had this script, this wouldn't be a problem at all, I say it should be made default. That way, there still would be a reason against combombing (if you want to play) and no idiot can try to surprise combomb after giving his base.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
So you honestly believe ctrl-a ctrl-h takes skill? You have a rather weird definition of skill then, I manage to do that even in games I'm not paying attention in.jackalope wrote:hahahahahahait doesn't take skill or timing to give your stuff, it just gives an unfair advantage to whoever was watching the screen his commander was in.
Anyone could do that unless it's a surprise combomb, are you suggesting we give combombers another advantage?
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
In my opinion, the existence of this widget is just an side effect of the bigger problem: "com ends" doesn't make any sense in team games.
What *would* make sense would be a single point of failure for the entire team, like a designated commander or structure which must be protected at all costs. But that would be a new feature...
What *would* make sense would be a single point of failure for the entire team, like a designated commander or structure which must be protected at all costs. But that would be a new feature...
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
That's how I see it. Of course, giving all you have to your allies when you leave (instead of self-destructing) should still be possible, and actually default. But sharing single units doesn't really make sense.RogerN wrote:In my opinion, the existence of this widget is just an side effect of the bigger problem: "giving units to allies" doesn't make any sense in team games.
I'm personally against the automatic version of this widget, as the decision to share all your units should only be made by the player. However I have a manual version that is available here. To use, put the widget in your widgets folder and add
to your uikeys.txt file.
I think no one should be using the automatic version because it could go off at the wrong time (if you still have the situation under control), and because it borders on cheating, IMO. However I don't anticipate losing any team games because of it. Losing a player to micro the units is still a big loss in team games.
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bind alt+q luaui kamikazeI think no one should be using the automatic version because it could go off at the wrong time (if you still have the situation under control), and because it borders on cheating, IMO. However I don't anticipate losing any team games because of it. Losing a player to micro the units is still a big loss in team games.
I reckon when a com dies all the units should be left idle for a team mate to take. That way losing a commander is a significant loss, without being game breaking. At the moment in a team game if you lose a commander without significant counterplay, it is basically game over. Unless you hand your units over first....
It might also be fun to allow a game mode were each team has only one 'true' commander and everyone else starts with a 'general' or something which is basically the same as the commander (but looks different). If the commander dies, it is game over for the whole team.
It might also be fun to allow a game mode were each team has only one 'true' commander and everyone else starts with a 'general' or something which is basically the same as the commander (but looks different). If the commander dies, it is game over for the whole team.
