The incredible teleporting tank.

The incredible teleporting tank.

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

The incredible teleporting tank.

Post by manored »

This happened in BA but I dont think its a bug from it:

I was making some tests involving heavy mines and medium assault tanks then one of the tanks was blasted REALLY far away and fell into water (one impassable zone for a medium assault tank) still alive. Around one second after he vanished and then I noticed that he was back at the place from where he was blasted and with the same amount of health he has then he fell in water...
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

yeh you can recreate this with any large explosion and some units near. basically physics breaks.

this is also true in the source engine, quake 3 engine, quake 4 engine etc.... you can build maps where the pysics engine just cant cope with what your doing to it.

i dont know if this should be put on the top of the list of things to do.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

iamacup wrote:yeh you can recreate this with any large explosion and some units near. basically physics breaks.

this is also true in the source engine, quake 3 engine, quake 4 engine etc.... you can build maps where the pysics engine just cant cope with what your doing to it.

i dont know if this should be put on the top of the list of things to do.
This happened in a normal map (divided beaches) so I guess it should...

But cant the fact that this unit cannot enter water but was forced into it have some relation?
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Maybe..... but I clearly recall that in v0.70, Weasels were sometimes blasted into the water from the shore, and they just stood there, doing nothing at all. They didn't teleport.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

units should never be blasted like that, the problem is with the mod.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

1v0ry_k1ng wrote:units should never be blasted like that, the problem is with the mod.
Yeah I dont think they should ever be blasted away a long distance and survive the fall.
CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind »

What i noticed is that units that get blasted way off screen sometimes show up where they were before the blast. I guess the engine doesn't know where else to put them.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

CautionToTheWind wrote:What i noticed is that units that get blasted way off screen sometimes show up where they were before the blast. I guess the engine doesn't know where else to put them.
Graveyard? :P
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