Map concept HELPs - Page 3

Map concept HELPs

Discuss maps & map creation - from concept to execution to the ever elusive release.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

Image
bbbeeeeaches

also, checkin the map,

3-4 metal spots should be moved off each starting island.
Would it be possible to replace the EE adverts with tropical metal patches?
skybox looks right, but could you ramp the lighting up a load? maybe make the water texture a little brighter also, atm its impossible to gauge the depth of the water. its a tropical island! bright n sunny ftw. just nick tangerines lighting and beachy textures.

otherwise, this is looking to be old boy. maybe needs a few less metal spots, I might have overestimated a little there :-)
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

okay, one of the little top islands metal textures is not on the metal patch. great job with the map though! thanks guys. after a quick browse, I take back the metal extracting nerf, I didnt realise the low extraction rate. definate diffrent spot textures though, and brighter underwater so you can see depths etc :-)
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