Shooting at the sky.

Shooting at the sky.

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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Shooting at the sky.

Post by Saktoth »

Heres an interesting bug:
Image
The game had just desynced for two players due to an unrelated issue. I was using stun bombers to hit a group of enemy shellshockers (High trajectory artillery). I moved my flashies and stumpies up to take out the stunned shellshockers, and the stun bomber did another run and hit some of my units too (Happens all the time).

When the stumpies and flashies became un-stunned, they were all shooting directly upwards (As if they had high trajectory). No idea what might have caused it.

It isnt the standard 'Shooting at a plane that is too high up' bug, as...
A. There was no plane.
B. Nothing else was shooting upwards
C. Ordering the tanks to attack something else didnt make them stop shooting upwards.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

this was very strange.

don't know if it's mod related (BA 4.5), or spring related. it's like the flashes had a high trajectory option and it got ticked for them :shock:
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Its like when they got stunned along with the shellshockers, they took on the shellshockers high fire angle.

It wasnt just flashies though, the stumpies were doing it too. I doubt its mod related but i suppose it could be.
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

That looks like that air bug. A plane, such as a fighter gets stuck at a high altitude. All units under it, regardless of type, start firing upward. However, as the plane is so high up, nothing can hit it and all the ammo comes back to the ground destroying everything.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

here's the replay

http://replays.unknown-files.net/replay ... _reviews=1

you gotta watch a long time though, it's 57:32 minutes in
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Bobcatben
Posts: 120
Joined: 10 Mar 2006, 17:01

Post by Bobcatben »

ive had that happen with anti air in games with my cousins before, except there really was a plane to high, it was up so high nothing could hit it, and all his flakkers were shooting straight up, and then shells were falling back down and damaging his base, it was funny :P
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Ive looked very closely at the replay, and it is indeed nothing more than the standard air bug. My bad. :oops:

There is a voodoo seaplane swarmer way up in the air above the flashies and stumpies.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

haha that was my swarmer

since when do flashes shoot at air targets anyway though?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Could it be possible to make some program capable of detecting planes stuck at high altitudes and killing em? It would solve the problem (I think :lol: ).
NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Post by NightfallGemini »

That replay would have been great had it not lagged the living hell out of my computer. :B
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