Attacking from height

Attacking from height

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Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Attacking from height

Post by Lippy »

I posted this bug some time ago in a spring beta thread but no1 seemed to listen. :p

When you have a unit with a projectile weapon on high ground it allows it to shoot further (The attack range reflects this) When the unit sees an enemy within it's range it will automatically fire at it. However when you try and manually tell it to fire at the enemy within its extended range, it will start moving towards the unit until it comes into its range as it would be on flat ground.
For example: place armfido and radar on top of hill in small divide, place an enemy just within its extended range; the fido will fire at it automatically, but if you manually try to attack it, the fido walks ALL the way down the hill and then fires.

The fire stance does not affect this behaviour (i.e. using hold position does not help) nor does LOS (i.e. same thing happens with LOS or just radar dot)
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Use hold position.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Re: Attacking from height

Post by Strategia »

Lippy wrote:The fire stance does not affect this behaviour (i.e. using hold position does not help) nor does LOS (i.e. same thing happens with LOS or just radar dot)
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Reading is overrated.

anyway, I can confirm this - quite annoying when you're trying to attack ghosted stuff or the like.
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

Submitted to mantis: http://taspring.clan-sy.com/mantis/view.php?id=363

Hope someone takes it on and fixes it!
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

i don't think this has anything to do with height, because when i tell snipers to attack a target on flat ground within their range, they walk towards it like idiots no matter what
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