Unit Limit Reached bug solved...

Unit Limit Reached bug solved...

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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Unit Limit Reached bug solved...

Post by hunterw »

The unit limit reached bug, also known as the .take bug, works like this.

Say for instance that a player has four thuds. Two things will incur the bug:

1.) Player types .take, and obtains five or more thuds
2.) Someone uses the H menu and gives this player five or more thuds

Nothing happens immediately, the player can still build thuds, however! If his total number of thuds drops below five, he can no longer build them (unit limit type reached).

This is how I understand it to work at least - I might not be exactly right, but I hope this points someone in the right direction to possibly fix this rather serious bug! 8)
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

It has already been fixed in SVN.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

YAY 8) 8) 8)
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