I like supcom and tangerine because they combine land air and sea in a way that all can be useful. the problem is that the small chokepoints and small coasts mean its easy to defence and DT them all off, and generally make for a bit porcy. this is worse because all the metal is in the start zone. I had a think and decided on a few solutions to these issues:
+large, sweeping supcom style beaches make DTing and defencing them off very difficult due to the large perimenter, plus they look awesome.
+placing small resources on the starting area, and 2x the resources again on the area inbetween
+ placing Metal in the sea to encourage people to go sea
+placing rocks in the middle area encouraging people to go early air to suck them up.
+ placing the resource heavy island off land, meaning air will be neeeded, ie TEAMWORK.
I also notice that n supcom, everyone wants the start spots away from the middle (furthest from the enemy) meaning they dont have to do any work. the middle also had the least metal! I decided the person going at the chokepoint needs the MOST metal, and as a bonus two geothermals, boosting early economy and making up for the fact the air players get early rocks and sea players get water mex.
I also decided sea needs to be more useful so attatched the bridges by means of shallows so boats or subs can blockade land unit movement (and leave an island vunerble to anohibious assault)
the middle is very useful and resource packed, encouraging fast expansion.
my idea is a supcom style map that gives massive bonus's to non porcers, people going air, people going sea. this was what i was left with:

this is just if your interested. if anyone has no ideas but likes making good maps or thinks its interesting, please please make it. I dont lay any claim to the idea or name or anything, i Just want a smallsupcom style map that plays agressively while showing off dynamic water, air combat, beach landings...
PLEASE STEAL THIS IDEA.
edit: also, the two large non attatched islands are steeper and like small hills, as are the outer two little islands. this makes them defendable and better for making bombardment points with big berthas or sea defences etc


