Ships constantly stuck

Ships constantly stuck

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Ships constantly stuck

Post by PauloMorfeo »

Image
All ships are constantly getting stuck like that. I thought it might have been me doing something wrong trying to implement boats for the first time but tried TLL, XTA and BA all to the same effect. The boat ArmRoy also does the exact same thing although it seems to be able to put itself back on the move again, ocasionally.

I thought we had had that problem before and it got fixed?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

This can occur to land units too, I've personally found conbots stuck in metalmakers in both XTA and gundam, and other units stuck in wreckages, mainly peewees.
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Sometimes craters made by bombing etc can change the terrain and block units.
Also Ive reduced it by changing the movedata of ships.See TA-BattleFleet.
What is happening in that snapshot can have another reason, the ship is trying to fire a target out of range.
VonGratz :wink:
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Yeah that happens a lot, to all units inculding land, and very rarely air. They get stuck "inside" other units and terrain.
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

i blame the collision detection code.
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

AF wrote:This can occur to land units too, I've personally found conbots stuck in metalmakers in both XTA and gundam, and other units stuck in wreckages, mainly peewees.
I also have been having problems with combots getting stuck inside constructions, generaly constructios that they build. It may be some problem with whatever makes em get away then we tell em to make something where they are standing.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

If I order 10 conbots to build rows of metalmakers 2x10 then at some point a conbot pushes another conbot out the way and it gets pushed into a metalmaker and gets stuck.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

I find this very annoying also. Sometimes you have to spam about 15 move orders to get something unstuck, but why it works on the 15th move order, and not the first is a mystery to me. Makes me wonder if this isn't a source of desync.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

I believe we are talking about 2 diferent things.
- One, units geting stuck in another units, which has become often lately.
- Two, those ships geting stuck in the shoreline (not in another unit nor after beeing pushed by another unit), which, also, became often lately.

That stucking i reported is highly reproducable, if you use a small boat like ArmPT and in that specific map in that specific zone of the map, which is why i too care to include the minimap in the screenshot.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

I used to be a lot worse in older spring versions...
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