Nano Turrets fail at max range

Nano Turrets fail at max range

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Nano Turrets fail at max range

Post by PauloMorfeo »

Imovable units (buildings) that have build trees, fail near they're max ranges.

Around some 2/3~3/4 of max build range, it will initiate the building but not start nanolathing.
Around some 3/4 to max of range, it will simple fail to even initiate buildings.
Still, it can repair/assist, etc, up to max range.

I am having that issue in my Galactic Gate in TLLR and i see it too in NOTA.
User avatar
Ling_Lover
Posts: 100
Joined: 26 Sep 2006, 11:50

Post by Ling_Lover »

yeah, i see this in EE too... it's a bit annoying...
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Ling_Lover wrote:yeah, i see this in EE too... it's a bit annoying...
A "bit"? Like when you have a big build queue and you come back 5 mins later and find out that he stoped in the middle of the queue...?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Same issue in Dozerz (spawner variant).
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Why dont they continue building next unit in the building list? O_O
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Construction has already begun. As far as Spring is concerned, building is underway, even though there is no progress whatsoever.
Post Reply

Return to “Help & Bugs”