Mapconv feature issue

Mapconv feature issue

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miklogik
Posts: 3
Joined: 06 Dec 2006, 04:05

Mapconv feature issue

Post by miklogik »

Having trouble with placing features... (have searched forum for this issue without much luck)
Using 60b1Mapconv.exe, can compile with height.bmp, metal.bmp, and texture.bmp with no problems, and get a workable map. Can even use green pixels on metal map to place geo-vents. But...
Trying to place geo-vents on feature.bmp (or trees for that matter), but mapconv won't compile anytime i add the -f option into my .bat file, just exits to desktop.
Does the -f option work with 60b1Mapconv.exe, or do I need one of the other versions (they are older aren't they?) of mapconv? Have tried them all, and they crash with "MapConv.exe has encountered a problem and needs to close. We are sorry for the inconvenience."

Also, if my texture map has green shades in it, trees will appear in those areas in-game as well, which doesn't seem right...

Any ideas?

Mike
miklogik
Posts: 3
Joined: 06 Dec 2006, 04:05

Bump...

Post by miklogik »

Anybody?
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

mapconv.exe -l -i -x 373 -n -80 -m fim_MM.bmp -a fim_HM3.bmp -t fim_TEX.jpg -f fim_FM.bmp -o fim.smf -c .3

This is how it's worked for me.

"trees everywhere" yeah I've been there, I think mapconv used some wrong file for the feature map or sth don't remember anymore.
MM metalmap HM3 heightmap TEX texture FM featuremap.
miklogik
Posts: 3
Joined: 06 Dec 2006, 04:05

Post by miklogik »

thanks for the reply, but as mentioned in my post, the -f option does not work with 60bMapconv.exe. I've tried it with feature map sizes both with and without the +1 pixel, and with white and black backgrounds, with no success.

I am aware that the feature map pixels must be a specific color, and antialiased, and have done this too, still no success.

It would be nice if there was a thread listing the various versions of mapconv, and which versions of spring they are compatible with (ie. new or old map format/style)
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