About the FPS bug
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- Relinquished
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- Joined: 22 Jun 2006, 22:08
About the FPS bug
As many (if not all) of you have noticed, the FPS mode has a bug in it right now where you can't aim between North and West.
This is a fairly large problem to some mods that have been released recently, like Commander Shooter, The Blue Tanks, or my own; Combat Lords.
I'm just seeing how many people think the FPS mode needs to be fixed soon. I've heard that another update for spring isn't planned for 2-6 months, and I really don't want to wait that long.
Your oppinions are, of course, welcome.
This is a fairly large problem to some mods that have been released recently, like Commander Shooter, The Blue Tanks, or my own; Combat Lords.
I'm just seeing how many people think the FPS mode needs to be fixed soon. I've heard that another update for spring isn't planned for 2-6 months, and I really don't want to wait that long.
Your oppinions are, of course, welcome.
Last edited by Relinquished on 03 Dec 2006, 20:53, edited 1 time in total.
- Mecha Sonic
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- Relinquished
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- Joined: 22 Jun 2006, 22:08
- Relinquished
- Posts: 126
- Joined: 22 Jun 2006, 22:08
- Relinquished
- Posts: 126
- Joined: 22 Jun 2006, 22:08
Yes, I know how writing code works, but I mean, why can't such obvious bugs like this be fixed before the release? I can see where smaller, less obvious ones might be missed, but just, this one is really obvious. You think developers would test a feature before releasing to the public. And this isn't even an error that only sometimes happens, it happens to everyone, and it's not hard to miss either. Most people notice it within their 1st or 2nd game.
Of course features are tested before releasing them to the public...Relinquished wrote:Yes, I know how writing code works, but I mean, why can't such obvious bugs like this be fixed before the release? I can see where smaller, less obvious ones might be missed, but just, this one is really obvious. You think developers would test a feature before releasing to the public. And this isn't even an error that only sometimes happens, it happens to everyone, and it's not hard to miss either. Most people notice it within their 1st or 2nd game.
However, because there are about 1,000,000,000 small/hidden (combinations of) features in spring, you can't expect us to test every single combination of features/options etc. in our free time.
AKA there are test builds available here, now go test every single feature after every commit and submit patches for bugs (since you know how writing code works).
- Relinquished
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I actually didn't know about that, I'll consider it.Tobi wrote:here, now go test every single feature after every commit and submit patches for bugs (since you know how writing code works).
OK this is off topic, but i found when recording with the version before this version of spring, the fps mode does not seem to behave properly and go inresponsive. I assume because no one reported it, this version of spring might have the same bug, try using a demo of you running around FPS, and then later in the replay try to record a video and you will see the results.
- Relinquished
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I'm not exactly following what you mean...Noruas wrote:OK this is off topic, but i found when recording with the version before this version of spring, the fps mode does not seem to behave properly and go inresponsive. I assume because no one reported it, this version of spring might have the same bug, try using a demo of you running around FPS, and then later in the replay try to record a video and you will see the results.
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TheycallhimTurpin
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- Joined: 04 Dec 2006, 04:12
FPV is cool. It's why I love this game. This is the most beautiful RTS I've played, it just didn't impress me much from above. I was about to look elsewhere until I stumbled onto that feature.
I am one little player playing for free though. It's all up to the creators who are doing an incredible job on this. I'll hold my breath if I want to, but I won't bug them. A wise man once told me "When someone offers you a free ride, you don't kick the tires."
I am one little player playing for free though. It's all up to the creators who are doing an incredible job on this. I'll hold my breath if I want to, but I won't bug them. A wise man once told me "When someone offers you a free ride, you don't kick the tires."
Last edited by TheycallhimTurpin on 04 Dec 2006, 21:22, edited 2 times in total.
Well, yeah, but this bug was known and reported in earlier versions of Spring and was fixed by 0.73. Now I'm no coder so I won't start ranting about "how the hell could you mess up something that was known and fixed before", but truth be told, it is essentially a re-introduced bug. (I'm not blaming anyone for this, just stating a fact. And people, please, let's not piss off the devs OK? :) )Tobi wrote:...we MAKE code, which, inevitably, has/introduces bugs.
- Relinquished
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You make a very good point :)Strategia wrote:Well, yeah, but this bug was known and reported in earlier versions of Spring and was fixed by 0.73. Now I'm no coder so I won't start ranting about "how the hell could you mess up something that was known and fixed before", but truth be told, it is essentially a re-introduced bug. (I'm not blaming anyone for this, just stating a fact. And people, please, let's not piss off the devs OK? :) )Tobi wrote:...we MAKE code, which, inevitably, has/introduces bugs.
I'm not exactly sure which build fixed the bug. I played version 0.60 (or 0.62, well, something like that, can't remember) until recently, when I got internet access again and downloaded version 0.73, in which the bug was fixed. So it's been fixed somewhere between version 0.60 and 0.73.
And please no, don't sift through hundreds of revisions, it'd be a massive waste of time :)
And please no, don't sift through hundreds of revisions, it'd be a massive waste of time :)
