Lobby client: When changing map, player still ready

Lobby client: When changing map, player still ready

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Lobby client: When changing map, player still ready

Post by TradeMark »

1) Player presses ready button when he have the map.
2) Host changes map to a map which is unknown to the player, player still ready.

So the player shouldnt be ready when he dont have map...
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

I'd say that that's up to the player to notice. And of course it's always common courtesy as host to inform your players that the map is going to change and what map you are changing to :)
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

And what happens if player doesnt notice? Yes, the game fucks up...

And no, its not up to host to know if players have maps or not.

I dont have time to ask 10 players if they have map. >__>
Last edited by TradeMark on 30 Nov 2006, 18:35, edited 1 time in total.
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Should be easy enough from design of code point of view. And sure Betalord will get around to it.

Just change user to unready when client recieves
UPDATEBATTLEINFO when battle id == same battle id user is in
and also for
UPDATEBATTLEDETAILS.
User avatar
iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

i dissagree with Strategia and agree with trade and hollowsoul

this need fixing and should be easy enough to do
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Yeah, but not unready when the player have the map...

Its good as it is now, so you dont need to press ready for every change in the settings, so if we just get this bug fixed, then its fine for me.

This was bug report, not whine report, btw. (regarding to 'Strategia' protest).
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Please note that I do not entirely disagree with you. IMO, it would be indeed handier if it was changed, but then the issue becomes that players don't know that their "readiness" has been toggled off, and a missing minimap with bright red text is a little more conspicuous than a small gray box :)
TradeMark wrote:And no, its not up to host to know if players have maps or not.

I dont have time to ask 10 players if they have map. >__>
I never said that. I said that it's common courtesy for a host to say that they were going to change the map. If a player doesn't have it, he/she can object to the change then and there. You don't need to check with every player.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

TradeMark wrote:Yeah, but not unready when the player have the map...
Readying up shows you've read and agree to the rules, if any of those change, players should be unreadied, map or not.

Impatient hosts can simply consider trying to get the rules right the first time, if one minute of waiting bothers them so.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

ZellSF wrote:Impatient hosts can simply consider trying to get the rules right the first time, if one minute of waiting bothers them so.
Usually i change settings when we have all players in. And sometimes forget to change some setting, or players vote to change some setting.
I dont remember many times when i havent changed settings when players start joining...
Post Reply

Return to “Help & Bugs”