https://taspring.clan-sy.com/svn/spring ... andler.cpp
We have this:
Code: Select all
if (weaponDefs[id].dropped) {
weaponDefs[id].type = "AircraftBomb";
} else if (weaponDefs[id].vlaunch) {
weaponDefs[id].type = "StarburstLauncher";
} else if (beamlaser){
weaponDefs[id].type = "BeamLaser";
} else if (weaponDefs[id].isShield){
weaponDefs[id].type = "Shield";
} else if (weaponDefs[id].waterweapon) {
weaponDefs[id].type = "TorpedoLauncher";
} else if (weaponDefs[id].name.find("disintegrator")!=string::npos) {
weaponDefs[id].type = "DGun";
} else if (lineofsight) {
if (rendertype==7)
weaponDefs[id].type = "LightingCannon";
else if (beamweapon)
weaponDefs[id].type = "LaserCannon";
else if (weaponDefs[id].visuals.modelName.find("laser")!=std::string::npos)
weaponDefs[id].type = "LaserCannon"; //swta fix
else if (weaponDefs[id].visuals.smokeTrail)
weaponDefs[id].type = "MissileLauncher";
else if (rendertype == 4 && color == 2)
weaponDefs[id].type = "EmgCannon";
else if (rendertype == 5)
weaponDefs[id].type = "Flame";
else
weaponDefs[id].type = "Cannon";
}
else
weaponDefs[id].type = "Cannon";If i add to the weapon "RenderType=4;", it will stop doing that.
Somewhere in the behaviour of weapons, must be a incongruence of, some times checking for weapon type others checking for RenderType!?
