Something is wrong with colision detection for features

Something is wrong with colision detection for features

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Something is wrong with colision detection for features

Post by PauloMorfeo »

I think something is wrong with the colision detection of features.

I tried building a Dragon Teeth and tested it's endurance. As many former complaints, it seemed to be indestructible, even though it had only 10 HP.

While building i noticed it had a much bigger colision sphere than the actuall model and the projectiles seemed to explode before going into contact with him (after becoming feature, not while still unit).

I tried hiting them with a weapon of AreaOfEffect of 64 and Edge Efectiveness of 1, to make sure it would deal dmg to them, even if the projectiles would explode far away. They would die in one shot, as expected.

It seems that, when "features", projectiles expode upon reaching the outer colision sphere, unlike when objects are still "units". It would explain the complaint of the undestructable Dragon Teeths.

Also, it wouldn't surprise me if "regular" units also had a similar problem, since no weapon seems to deal the amount of damage assigned to them and some, like "BeamLaser"s, seem to vary greatly in the amount of damage dealt, acording to the size of the target.
MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

discriminatingly banned by decimator
Last edited by MrNubyagi on 30 Nov 2006, 17:00, edited 1 time in total.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Yeah, collision detection is a little off on features. I can't remember why, but I'll go digging.
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