Bugged "Beam Laser"

Bugged "Beam Laser"

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Bugged "Beam Laser"

Post by PauloMorfeo »

I have a "Beam Laser" who isn't dealing damage, consistently. That tank isn't getting hurt at all, ever.

Image

Code: Select all

{
	// *** Tipo ***
	BeamLaser=1;

	// *** Base ***
	Range=600;

	// *** Recarga ***
	ReloadTime=1;
	BeamTime=0.3;

	// *** Pontaria ***
	Turret=1;
	//AvoidFriendly=1;
	//CollideFriendly=1;
	//CollideFeature=1;
	Accuracy=0;
	//TargetMoveError=0;
	//Tolerance=3000; // * 180.0f / 0x7fff;

	// *** Explosão ***
	//AreaOfEffect=8;
	//CollisionSize=0.05;
	//CraterMult=;
	//CraterBoost=0;
	//EdgeEffectivness=0; // !!! Falta um "e" na palavra. ├âÔÇ░ assim que est├â┬í no c├â┬│digo. !!!
	//ImpulseFactor=1;
	//ImpulseBoost=0;
	
	// *** Aspecto ***
	Intensity=1;
	Thickness=3;
	CoreThickness=0.5;
	LaserFlareSize=15;
	rgbColor=0 0.3 0;
	rgbColor2=0.3 1 0.3;
	//Texture1="";
	//Texture2="";
	//Texture3="";
	//ExplosionGenerator="";

	// *** Sons ***
	//SoundStart="";
	//SoundHit="";
	//SoundTrigger=0;
	//SoundStartVolume=-1;
	//SoundHitVolume=-1;

	EnergyPerShot=0;
	FireStarter=0; // *0.01f;
	
	InterceptedByShieldType=;
	//NoSelfDamage=0;
	Paralyzer=1;
	Paralyzetime=10;
	
	[DAMAGE]
	{
		default=100;
	}
}
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Code: Select all

   Paralyzer=1;
   Paralyzetime=10;
Paralyzer weapons don't hurt IIRC.
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

iiiik
Post Reply

Return to “Help & Bugs”