crashed here:
Code: Select all
if (uh->units[unitid] && (uh->units[unitid]->losStatus[owner->allyteam] & LOS_INRADAR))Callstack:
> spring.exe!CCommandAI::UpdateTargetLostTimer() Line 647 + 0x1b C++
spring.exe!CMobileCAI::SlowUpdate() Line 424 + 0x5f C++
spring.exe!CCommandAI::GiveAllowedCommand() Line 550 C++
spring.exe!CMobileCAI::GiveCommand() Line 142 + 0x8 C++
spring.exe!std::vector<float,std::allocator<float> >::push_back() Line 583 + 0x10 C++
spring.exe!CSelectedUnits::AiOrder() Line 561 C++
spring.exe!CGame::ClientReadNet() Line 2189 C++
spring.exe!streflop_libm::__tanf() Line 39 + 0x15 C++
spring.exe!COverheadController::KeyMove() Line 133 + 0x2e C++
spring.exe!CGame::UpdateUI() Line 2439 C++
spring.exe!CGame::Update() Line 1333 + 0x7 C++
spring.exe!SpringApp::Run() Line 885 + 0x2f C++
spring.exe!Run() Line 964 + 0x1b C++
spring.exe!_WinMain@16() Line 990 + 0x19 C++
spring.exe!WinMainCRTStartup() Line 390 + 0x1b C
