Replays
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At the end of a game, it would be nice to be able to save the replay somewhere. However!
An even better solution is for someone to write a little tool that runs in the background while you play. When you are done, the game finishes writing to the generic replay file, and the little tool copies the replay somewhere, and renames it based on who was in the game (and how many people were in the game). I had one of these for Warcraft3, and it was nice because you never "lost" a replay. You could always go back through your archives and view the games that you played ages ago.
Just a thought though. I would rather have something like this than something in game that I have to remember to use (or else I lose the replay forever).
An even better solution is for someone to write a little tool that runs in the background while you play. When you are done, the game finishes writing to the generic replay file, and the little tool copies the replay somewhere, and renames it based on who was in the game (and how many people were in the game). I had one of these for Warcraft3, and it was nice because you never "lost" a replay. You could always go back through your archives and view the games that you played ages ago.
Just a thought though. I would rather have something like this than something in game that I have to remember to use (or else I lose the replay forever).
I hope that at some point a developper will implement an option in settings.exe to automatically save every replay, with the name of players, the date, the map name, in the filename, just like the Swedish Yankspankers have done in the demo recorder. Then I could click the settings box once for all instead of having to manually rename the test.sdf after every game. Would be better if the replay was by default a subfolder of spring but easily changeable to any location (like in the recorder).
I found out that + - already change the replay speed, but it would be nice to also have the .pos command back (to jump directly at any point in the replay, between 0 and 100%). And something to autoskip the wait for players at the beginning.
I found out that + - already change the replay speed, but it would be nice to also have the .pos command back (to jump directly at any point in the replay, between 0 and 100%). And something to autoskip the wait for players at the beginning.
Technically they could. Just don't flood FU by uploading replays of all your games. And indicate clearly the map and the unit sets. And don't count on having review and comments like on T.A.D.R.S., unless you want to take care of that yourself.
Spring being still beta and under developpement, I would not count on replays being replayable by new versions. So long-term storage of replay lose lots of its value. I also wonder who would be interested in seeing replays. There's not yet an "online elite" with amazing skills like in TA and people who spends hours watching replays to learn from them. But maybe I'm wrong, and anyway we'll see if they got downloaded.
Spring being still beta and under developpement, I would not count on replays being replayable by new versions. So long-term storage of replay lose lots of its value. I also wonder who would be interested in seeing replays. There's not yet an "online elite" with amazing skills like in TA and people who spends hours watching replays to learn from them. But maybe I'm wrong, and anyway we'll see if they got downloaded.
Last edited by zwzsg on 09 May 2005, 16:39, edited 1 time in total.
Said "online elite" hasn't switched to Spring. And maybe they'll never switch, unless Spring is perfectly identical to TA, 2D and bugs included. Mind you, they consider line bombing, sparkling, and multi-reclaim not as bugs and exploits, but as integral part of the gameplay. Let's not even talk about right click and XTA. Not all hope is lost however, as the one and only third party material that was accepted, the recorder and interface upgrade, was already made by the Swedish Yankspanker.
