Can i fix it manually, or have i to wait till the next version in 2 months or so
OMG 0.72b - "dont land tag" buggish - doenst work
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- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
OMG 0.72b - "dont land tag" buggish - doenst work
Since the new version, all the ships in FF land on ground like it was before the dontland tag (the ships all have the dontland=1 tag).
Can i fix it manually, or have i to wait till the next version in 2 months or so
I hope not!
Can i fix it manually, or have i to wait till the next version in 2 months or so
I don't know any details but a quick glance at the code showed me this:
Tag: UNITINFO\airhoverfactor
and dlHoverFactor in code is read from UNITINFO\airhoverfactor tag. So set it airhoverfactor to some positive value. I don't know what kind of influence the size of the value you give it has / whether that's already been implemented.
Tag: UNITINFO\airhoverfactor
Code: Select all
float dlHoverFactor; // < 0 means it can land, >= 0 indicates how much the unit will move during hovering on the spot
bool DontLand () { return dlHoverFactor >= 0.0f; }
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
oh sorry my fault. Wow it seems to do something :D My ship hovered in a big circle but didnt land. I ll test more thank you!Tobi wrote:the tag is called airhoverfactor (UNITINFO\airhoverfactor), reread my post carefully
Ok it works with an airhoverfactor of 0. This also fixes the driftingproblem but increasing the value above 0 produces the driftingproblem again and ships seem to circle in a radius which becomes bigger by time (needs some time to see the effect).
Ok it works with an airhoverfactor of 0. This also fixes the driftingproblem but increasing the value above 0 produces the driftingproblem again and ships seem to circle in a radius which becomes bigger by time (needs some time to see the effect).
Read! :D>= 0 indicates how much the unit will move during hovering on the spot
https://taspring.clan-sy.com/wsvn/filed ... rev=0&sc=0
The SVN changelog doesn't have any of that... is there some other changelog I'm not aware of?
The SVN changelog doesn't have any of that... is there some other changelog I'm not aware of?
