In-game - entire screen shifted downwards
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PK Maximoo
- Posts: 36
- Joined: 24 Sep 2004, 10:11
In-game - entire screen shifted downwards
I've had this issue for as long as I can remember and always forgot to ask anyone about it...
When playing Spring full-screen, the entire screen contents are shifted down on my display by 20-30 pixels, leaving a coloured strip across the top of the screen and an equal amount (including the bottom of the info box in the bottom corner) falls off the bottom of the screen.
I'm pretty certain it isn't my monitor; it's not impossible that it's some oddity with my graphics card, I suppose, but... I don't remember it happening in any other game.
When playing in windowed mode I don't think I get this problem. Of course, windowed mode runs a little more sluggishly, so I'd prefer to get it working full screen properly.
I usually play with pretty minimal settings, since my computer isn't that amazing any more. Athlon XP 2000+, nVidia Fx5200, 512MB RAM.
If there's any more info needed to sort this out just ask; I'd appreciate any help in getting rid of this problem.
When playing Spring full-screen, the entire screen contents are shifted down on my display by 20-30 pixels, leaving a coloured strip across the top of the screen and an equal amount (including the bottom of the info box in the bottom corner) falls off the bottom of the screen.
I'm pretty certain it isn't my monitor; it's not impossible that it's some oddity with my graphics card, I suppose, but... I don't remember it happening in any other game.
When playing in windowed mode I don't think I get this problem. Of course, windowed mode runs a little more sluggishly, so I'd prefer to get it working full screen properly.
I usually play with pretty minimal settings, since my computer isn't that amazing any more. Athlon XP 2000+, nVidia Fx5200, 512MB RAM.
If there's any more info needed to sort this out just ask; I'd appreciate any help in getting rid of this problem.
it is probably the refreshrate that gets changed as spring shitfts to fullscreen. IIRC you cannot even anymore change the refreshrate of spring so you must force it from the drivers (atleast nvidia has this ability in forceware)
Then again, the problem could be related to something entirely different.
Then again, the problem could be related to something entirely different.
because of the way spring uses SDL? What other programs do you know that use OpenGL+SDL? I've only gotten the issue with spring on my computer with certain resolutions, and only since I bought my 20" LCD monitor, on my CRT it never happened at all.
It doesnt happen for me on the resolutions listed in the settings dialog, only when I change them to make it more fitting for my widescreen aspect ratio.
It doesnt happen for me on the resolutions listed in the settings dialog, only when I change them to make it more fitting for my widescreen aspect ratio.
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PK Maximoo
- Posts: 36
- Joined: 24 Sep 2004, 10:11
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redeyenator
- Posts: 6
- Joined: 01 Oct 2006, 14:53
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redeyenator
- Posts: 6
- Joined: 01 Oct 2006, 14:53
Pm or email me the links at Neuralize@hotmail.com
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redeyenator
- Posts: 6
- Joined: 01 Oct 2006, 14:53
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redeyenator
- Posts: 6
- Joined: 01 Oct 2006, 14:53
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Take a screenshot (F12 while in game).
Out of the game, the screenshot is still cut?
If it is, it is a problem with this game.
If not, it's probably because the video mode changed from the one you use in the desktop and the monitor is not adjusted to it, showing the image in the wrong position. The monitor should have memory and, after adjusting it (up/down and/or left/right) it should keep future Spring games in place unless you change Spring's resolution for example.
By the way, post here what the screenshot looked like, so we know what is wrong.
Out of the game, the screenshot is still cut?
If it is, it is a problem with this game.
If not, it's probably because the video mode changed from the one you use in the desktop and the monitor is not adjusted to it, showing the image in the wrong position. The monitor should have memory and, after adjusting it (up/down and/or left/right) it should keep future Spring games in place unless you change Spring's resolution for example.
By the way, post here what the screenshot looked like, so we know what is wrong.
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redeyenator
- Posts: 6
- Joined: 01 Oct 2006, 14:53
Both of these pictures have been done using F12
As you can see, when started windowed at full res, there is also a gap at the top.
The monitor is a 24" LCD, using DVI, so there is no option to change the image monitor side. The refresh rate of the monitor is locked to 60Hz.
Any ideas?
http://img87.imageshack.us/img87/3289/t ... 200dz5.jpg
http://img213.imageshack.us/img213/8018 ... 24woe9.jpg
As you can see, when started windowed at full res, there is also a gap at the top.
The monitor is a 24" LCD, using DVI, so there is no option to change the image monitor side. The refresh rate of the monitor is locked to 60Hz.
Any ideas?
http://img87.imageshack.us/img87/3289/t ... 200dz5.jpg
http://img213.imageshack.us/img213/8018 ... 24woe9.jpg
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redeyenator
- Posts: 6
- Joined: 01 Oct 2006, 14:53
