NO MORE MODS

NO MORE MODS

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

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What do you think is the best thing to do?

Replace the current system with a mod from the "Default Mod" thread and have the client perform a CRC check at the beginning of every online session to prevent anyone from using mods.
2
9%
Keep going as it is.
1
4%
Make mod support that lets you load mods easily without overwriting the core files and have a mod column for the games list showing what version exactly of what mod it is running.
20
87%
Tell modders to use the source and make completely independent clients for each mod that run on different servers.
0
No votes
 
Total votes: 23

CatalyticPrefect
Posts: 48
Joined: 01 May 2005, 23:09

NO MORE MODS

Post by CatalyticPrefect »

TA Sprng is a sweet game but since I downloaded it a few days ago I've only been able to get in one game. Almost always it's like 10 passworded games with 1 person in each, and two games each with some different bs mod.

I don't understand how there can be so much activity on the forums and so little activity in the actual game. If people keep making hundreds of mods while there is no way for the client to switch between them according to what the host is using people are going to get frustrated and leave.

You get a situation where there are only four people in the lobby who want to play a game of TA Spring, one has OTA, one has XTA with some bs evolva x2+++ models or whatever, and the last has AA... well there's no game going to happen there unless each person reinstalls the game.

There are almost as many mods going right now as there are people in the lobby at one time so come on!
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Perhaps its just your timezone?
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

You don't have to reinstall the whole game. Just go into your spring folder, and renames .ufo into .off, for instance, or move away the /Objects3D/ folder. You don't even need to relog (but you do need to exit and re-enter any battleroom.

Having the battlroom show the list of unit different, with the name of people who are different is already a big improvment. Too bad we can't kick someone who doesn't have the units and doesn't answer anything.

And I wish Spring to soon have some mod management thingy integrated in its lobby.
CatalyticPrefect
Posts: 48
Joined: 01 May 2005, 23:09

Post by CatalyticPrefect »

Cool, sorry I make this really insulting post... I was frustrated and it was late at night. :cry:
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Way to commit internet social suicide.

My previous comments were out of line as I misunderstood the original comments
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

FA read the dates on the posts :) (It is actually kinda funny he was complaining about this way back then: With all the mods we have now, his head would explode ;)) BTW that was back when the lobby didnt have a way to manage multiple mods without the user overwriting the default mod.
Last edited by hrmph on 23 Dec 2006, 20:39, edited 1 time in total.
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

join the campaign for including mods in the freaking spring installer... FFS!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Will an admin please start banning thread necros?

How the hell did this get to the top of the list? I sure as hell didn't dredge it up.
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