Here's some pictures of my fun (apologies for the imageshack pics, and the low graphics settings):

Oh yes, that's me dogfighting in a TIE/Interceptor. Interestingly, aircombat works really well in SWTA, much better than in OTASpring. I'd say this is because of the high reload of your lasers, so that you can just belt away at the enemy aircraft, unlike OTA, where you've got one missile, and its gotta hit.

Shot of a gunboat in the midst of some pretty heated action.

Nice shot of some ground and air action.

Dogfighting action. Fantastic stuff, I'd expect something like this in the latest games... If only I had the computer to do it justice
Saturday I will! :)
If anyone is having trouble with getting SWTA working, ask and I'll explain it.
Note that not all the units work. Some units crash Spring (anything which has complicated script, transporters, speederbikes, etc), but for the most part its fine. Also, the commanders cannot move. This is an issue on some maps, as the only way to continue is to build a barracks right next to your commander.
