los bug in l key view

los bug in l key view

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emmanuel
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Joined: 28 May 2005, 22:43

los bug in l key view

Post by emmanuel »

the line of sight not real time aplied for the l key view
Image
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

I fully agree that the LOS view needs to update MUCH faster....
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emmanuel
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Post by emmanuel »

and be really switchable
when using f keys too
seems improved since next release where factory disactivated it...
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clericvash
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Joined: 05 Oct 2004, 01:05

Post by clericvash »

Yeah it could do with a little work...
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emmanuel
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Post by emmanuel »

little work but great knowelge for codding
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

well... what it shows is your actual line of site... it just updates that slow from what I understand... so it's not the view, it's the engine.
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emmanuel
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Post by emmanuel »

but i don t know is the unit los is updated slow too or if is the visible range only...
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

I wish my shadows wouldn't disapear too so I still have visually stunning graphics ;) hint/hint

Yeah, faster LOS update would be great, could LOS be permanently be visible on the minimap? that would be great.

[edit] spelling, whoops! :oops:
Last edited by GrOuNd_ZeRo on 21 Jul 2006, 10:03, edited 1 time in total.
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emmanuel
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Post by emmanuel »

yes permanantly but with a switching key
because all options switchable increase the kind of players =newbees/experts
sugest a switch for standard /advanced order menu same in earth2150
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FireCrack
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Post by FireCrack »

SinbadEV wrote:well... what it shows is your actual line of site... it just updates that slow from what I understand... so it's not the view, it's the engine.
No, los definitley updates way faster, just the overlay is slow...
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KDR_11k
Game Developer
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Post by KDR_11k »

The overlay has to be calculated per map square instead of per enemy unit, there's usually many more map squares than enemy units in a game. That's why the overlay doesn't update constantly.
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emmanuel
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Post by emmanuel »

maybe but it s not corect for an enduser realese
is a fix is possibl???
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KDR_11k
Game Developer
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Post by KDR_11k »

Of course that's possible but it'll run sloooooooow.
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SinbadEV
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Post by SinbadEV »

There are no endusers in OpenSource... only betatesters and devs.
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emmanuel
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Post by emmanuel »

but is not a end user goal for dev work?
and why other game corect refresh and not be slow?
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KDR_11k
Game Developer
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Post by KDR_11k »

Because other games use hacks like adding/subtracting from the LOS instead of calculating it anew?
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emmanuel
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Post by emmanuel »

please develop
about the hack/cheat los by add/sub
=>i don t understand now
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jcnossen
Former Engine Dev
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Post by jcnossen »

Los is calculated every frame though (or almost), it's the texture updating that is done slow for performance reasons. So this doesn't have any bad effects on the gameplay itself.
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KDR_11k
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Post by KDR_11k »

I think most modern RTSes don't show your LOS ranges at all nowadays. You have to guess what you can see and what not...
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emmanuel
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Post by emmanuel »

you supose only it seems...
but some engine coder knowing the others code will can answer maybe...
all rts except bads hav good los...
but i remind not hav to see a rts
where radar and los are stoped by elevation maps....
maybe a heavy load
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